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Lots of fixes and updates to Jedi expertise. Everything included in this update should now work properly, changing the characters stats correctly based off of expertise choices. Added a line in CombatService that factors in melee damage increases from expertise when determining raw damage.
18 lines
915 B
Python
18 lines
915 B
Python
import sys
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def add(core, actor, name, base):
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actor.addSkillMod(name, base)
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core.skillModService.addSkillMod(actor, 'constitution_modified', (actor.getSkillModBase('expertise_stance_constitution')))
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core.skillModService.addSkillMod(actor, 'display_only_parry', 100 * (actor.getSkillModBase('expertise_stance_parry')))
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core.skillModService.addSkillMod(actor, 'display_only_evasion', 100 *(actor.getSkillModBase('expertise_stance_evasion')))
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return
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def deduct(core, actor, name, base):
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actor.deductSkillMod(name, base)
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core.skillModService.deductSkillMod(actor, 'constitution_modified', (actor.getSkillModBase('expertise_stance_constitution')))
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core.skillModService.deductSkillMod(actor, 'display_only_parry', 100 * (actor.getSkillModBase('expertise_stance_parry')))
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core.skillModService.deductSkillMod(actor, 'display_only_evasion', 100 * (actor.getSkillModBase('expertise_stance_evasion')))
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return
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