mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-21 06:13:13 -04:00
125 lines
4.0 KiB
Java
125 lines
4.0 KiB
Java
/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package protocol.swg.objectControllerObjects;
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import java.nio.ByteOrder;
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import org.apache.mina.core.buffer.IoBuffer;
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import protocol.swg.ObjControllerMessage;
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import resources.datatables.HitType;
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public class CombatSpam extends ObjControllerObject{
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private long attackerId;
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private long defenderId;
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private int damage;
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//private String file;
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//private String text;
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//private byte colorFlag;
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private boolean hit = true;
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private boolean critical = false;
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private boolean dodge = false;
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private boolean parry = false;
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private boolean glance = false;
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private long weaponId;
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private int armorAbsorbed;
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public CombatSpam(long attackerId, long defenderId, long weaponId, int damage, int armorAbsorbed, int hitType) {
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this.attackerId = attackerId;
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this.defenderId = defenderId;
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this.weaponId = weaponId;
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this.damage = damage;
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this.armorAbsorbed = armorAbsorbed;
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switch(hitType) {
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case HitType.CRITICAL: critical = true; break;
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case HitType.DODGE: dodge = true; hit = false; break;
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case HitType.GLANCE: glance = true; break;
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case HitType.PARRY: parry = true; hit = false; break;
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case HitType.MISS: hit = false; break;
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}
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}
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public void deserialize(IoBuffer data) {
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}
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public IoBuffer serialize() {
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IoBuffer result = IoBuffer.allocate(100).order(ByteOrder.LITTLE_ENDIAN);
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result.setAutoExpand(true);
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result.putInt(ObjControllerMessage.COMBAT_SPAM);
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result.putLong(attackerId);
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result.putInt(0);
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result.put((byte) 0); //unk
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result.putLong(attackerId);
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result.putInt(0);
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result.putInt(0);
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result.putInt(0);
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result.putLong(defenderId);
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result.putInt(0);
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result.putInt(0);
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result.putInt(0);
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result.putLong(weaponId);
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result.putShort((short) 0); // unk
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result.putInt(0xFFFFFFFF); // color?
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result.putShort((short) 0); // unk
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result.put((byte) ((boolean) hit ? 1 : 0)); // 0 = miss
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result.put((byte) ((boolean) dodge ? 1 : 0)); // 1 = dodge
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result.put((byte) ((boolean) parry ? 1 : 0)); // 1 = parry
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result.put((byte) 0); // unk
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result.putInt(0); // unk
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result.put((byte) 0); //unk
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result.putInt(2000); // unk
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result.putInt(0); // type of elemental 1 = heat 2 = cold
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result.putInt(0); // elemental damage
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result.putInt(0x20); // unk
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result.putInt(0); // unk
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result.putInt(0); // unk
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//result.putInt(armorAbsorbed); // damage absorbed by armor
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result.putInt(damage);
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result.putInt(damage); // total damage done after armor without elemental
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result.putInt(0); // punishing blow for all values
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result.putInt(0); // unk
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result.putInt(0); // unk
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result.putInt(0); // unk
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result.putInt(0); // unk
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result.put((byte) ((boolean) critical ? 1 : 0)); //unk
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result.put((byte) ((boolean) glance ? 1 : 0)); //unk
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result.put((byte) 0); //unk
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result.putInt(1); // unk
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int packetSize = result.position();
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result = IoBuffer.allocate(packetSize).put(result.array(), 0, packetSize);
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return result.flip();
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}
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}
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