Files
NGECore2/src/protocol/swg/objectControllerObjects/CombatSpam.java
T

125 lines
4.0 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package protocol.swg.objectControllerObjects;
import java.nio.ByteOrder;
import org.apache.mina.core.buffer.IoBuffer;
import protocol.swg.ObjControllerMessage;
import resources.datatables.HitType;
public class CombatSpam extends ObjControllerObject{
private long attackerId;
private long defenderId;
private int damage;
//private String file;
//private String text;
//private byte colorFlag;
private boolean hit = true;
private boolean critical = false;
private boolean dodge = false;
private boolean parry = false;
private boolean glance = false;
private long weaponId;
private int armorAbsorbed;
public CombatSpam(long attackerId, long defenderId, long weaponId, int damage, int armorAbsorbed, int hitType) {
this.attackerId = attackerId;
this.defenderId = defenderId;
this.weaponId = weaponId;
this.damage = damage;
this.armorAbsorbed = armorAbsorbed;
switch(hitType) {
case HitType.CRITICAL: critical = true; break;
case HitType.DODGE: dodge = true; hit = false; break;
case HitType.GLANCE: glance = true; break;
case HitType.PARRY: parry = true; hit = false; break;
case HitType.MISS: hit = false; break;
}
}
public void deserialize(IoBuffer data) {
}
public IoBuffer serialize() {
IoBuffer result = IoBuffer.allocate(100).order(ByteOrder.LITTLE_ENDIAN);
result.setAutoExpand(true);
result.putInt(ObjControllerMessage.COMBAT_SPAM);
result.putLong(attackerId);
result.putInt(0);
result.put((byte) 0); //unk
result.putLong(attackerId);
result.putInt(0);
result.putInt(0);
result.putInt(0);
result.putLong(defenderId);
result.putInt(0);
result.putInt(0);
result.putInt(0);
result.putLong(weaponId);
result.putShort((short) 0); // unk
result.putInt(0xFFFFFFFF); // color?
result.putShort((short) 0); // unk
result.put((byte) ((boolean) hit ? 1 : 0)); // 0 = miss
result.put((byte) ((boolean) dodge ? 1 : 0)); // 1 = dodge
result.put((byte) ((boolean) parry ? 1 : 0)); // 1 = parry
result.put((byte) 0); // unk
result.putInt(0); // unk
result.put((byte) 0); //unk
result.putInt(2000); // unk
result.putInt(0); // type of elemental 1 = heat 2 = cold
result.putInt(0); // elemental damage
result.putInt(0x20); // unk
result.putInt(0); // unk
result.putInt(0); // unk
//result.putInt(armorAbsorbed); // damage absorbed by armor
result.putInt(damage);
result.putInt(damage); // total damage done after armor without elemental
result.putInt(0); // punishing blow for all values
result.putInt(0); // unk
result.putInt(0); // unk
result.putInt(0); // unk
result.putInt(0); // unk
result.put((byte) ((boolean) critical ? 1 : 0)); //unk
result.put((byte) ((boolean) glance ? 1 : 0)); //unk
result.put((byte) 0); //unk
result.putInt(1); // unk
int packetSize = result.position();
result = IoBuffer.allocate(packetSize).put(result.array(), 0, packetSize);
return result.flip();
}
}