mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-29 14:12:52 -04:00
132 lines
3.0 KiB
Java
132 lines
3.0 KiB
Java
/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package services.spawn;
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import java.util.Vector;
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import resources.datatables.Options;
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import resources.datatables.PvpStatus;
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import resources.objects.weapon.WeaponObject;
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public class MobileTemplate {
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private Vector<String> templates;
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private int optionBitmask = Options.ATTACKABLE;
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private int pvpBitmask = PvpStatus.Attackable;
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private short level;
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private Vector<String> attacks;
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private String defaultAttack;
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private int minDamage;
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private int maxDamage;
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private int difficulty = 0;
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private int health, action;
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public Vector<String> getTemplates() {
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return templates;
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}
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public void setTemplates(Vector<String> templates) {
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this.templates = templates;
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}
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public int getOptionBitmask() {
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return optionBitmask;
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}
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public void setOptionBitmask(int optionBitmask) {
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this.optionBitmask = optionBitmask;
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}
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public int getPvpBitmask() {
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return pvpBitmask;
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}
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public void setPvpBitmask(int pvpBitmask) {
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this.pvpBitmask = pvpBitmask;
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}
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public short getLevel() {
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return level;
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}
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public void setLevel(short level) {
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this.level = level;
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}
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public Vector<String> getAttacks() {
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return attacks;
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}
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public void setAttacks(Vector<String> attacks) {
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this.attacks = attacks;
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}
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public int getMinDamage() {
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return minDamage;
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}
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public void setMinDamage(int minDamage) {
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this.minDamage = minDamage;
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}
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public int getMaxDamage() {
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return maxDamage;
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}
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public void setMaxDamage(int maxDamage) {
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this.maxDamage = maxDamage;
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}
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public int getDifficulty() {
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return difficulty;
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}
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public void setDifficulty(int difficulty) {
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this.difficulty = difficulty;
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}
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public int getHealth() {
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return health;
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}
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public void setHealth(int health) {
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this.health = health;
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}
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public int getAction() {
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return action;
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}
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public void setAction(int action) {
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this.action = action;
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}
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public String getDefaultAttack() {
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return defaultAttack;
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}
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public void setDefaultAttack(String defaultAttack) {
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this.defaultAttack = defaultAttack;
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}
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}
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