Files
NGECore2/src/services/ai/states/AttackState.java
T
2014-05-14 15:51:25 +01:00

179 lines
6.3 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package services.ai.states;
import java.util.Random;
import java.util.Vector;
import main.NGECore;
import resources.objects.creature.CreatureObject;
import resources.objects.weapon.WeaponObject;
import services.ai.AIActor;
public class AttackState extends AIState {
@Override
public byte onEnter(AIActor actor) {
CreatureObject creature = actor.getCreature();
if(creature.getPosture() == 14)
return StateResult.DEAD;
if(!creature.isInCombat() || creature.getDefendersList().size() == 0 || actor.getFollowObject() == null)
return StateResult.FINISHED;
actor.scheduleMovement();
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
@Override
public byte onExit(AIActor actor) {
// TODO Auto-generated method stub
actor.getCreature().setLookAtTarget(0);
actor.getCreature().setIntendedTarget(0);
return StateResult.FINISHED;
}
@Override
public byte move(AIActor actor) {
CreatureObject creature = actor.getCreature();
if(creature.getPosture() == 14)
return StateResult.DEAD;
actor.getMovementPoints().clear();
if(actor.getFollowObject() != null) {
if(actor.getSpawnPosition().getWorldPosition().getDistance(creature.getWorldPosition()) > 128 || NGECore.getInstance().terrainService.isWater(creature.getPlanetId(), actor.getFollowObject().getWorldPosition())) {
actor.removeDefender(actor.getFollowObject());
//actor.scheduleMovement();
return StateResult.UNFINISHED;
}
float maxDistance = 0;
if(creature.getWeaponId() != 0) {
WeaponObject weapon = (WeaponObject) NGECore.getInstance().objectService.getObject(creature.getWeaponId());
if(weapon != null)
maxDistance = weapon.getMaxRange() - 1;
} else if(creature.getSlottedObject("default_weapon") != null) {
WeaponObject weapon = (WeaponObject) creature.getSlottedObject("default_weapon");
if(weapon != null)
maxDistance = weapon.getMaxRange() - 1;
}
if(actor.getFollowObject().getWorldPosition().getDistance(creature.getWorldPosition()) > maxDistance)
actor.setNextPosition(actor.getFollowObject().getPosition());
else {
//recover(actor);
actor.faceObject(actor.getFollowObject());
actor.scheduleMovement();
return StateResult.UNFINISHED;
}
}
else
return StateResult.FINISHED;
doMove(actor);
actor.scheduleMovement();
return StateResult.UNFINISHED;
}
@Override
public byte recover(AIActor actor) {
CreatureObject creature = actor.getCreature();
float maxDistance = 0;
WeaponObject weapon = null;
if(creature.getWeaponId() != 0) {
weapon = (WeaponObject) NGECore.getInstance().objectService.getObject(creature.getWeaponId());
if(weapon != null)
maxDistance = weapon.getMaxRange() - 1;
} else if(creature.getSlottedObject("default_weapon") != null) {
weapon = (WeaponObject) creature.getSlottedObject("default_weapon");
if(weapon != null)
maxDistance = weapon.getMaxRange() - 1;
}
if(weapon == null)
return StateResult.FINISHED;
if(actor.getTimeSinceLastAttack() < weapon.getAttackSpeed() * 1000) {
//actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
NGECore core = NGECore.getInstance();
if(creature.getPosture() == 14)
return StateResult.DEAD;
if(!creature.isInCombat() || creature.getDefendersList().size() == 0 || actor.getFollowObject() == null)
{
creature.setLookAtTarget(0);
creature.setIntendedTarget(0);
actor.setFollowObject(null);
actor.setCurrentState(new RetreatState());
return StateResult.FINISHED;
}
CreatureObject target = actor.getFollowObject();
if(target != actor.getHighestDamageDealer() && actor.getHighestDamageDealer() != null) {
actor.setFollowObject(actor.getHighestDamageDealer());
target = actor.getFollowObject();
}
if(target == null) {
System.out.println("null target");
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
if(target.getPosture() == 13 || target.getPosture() == 14) {
actor.removeDefender(target);
actor.setFollowObject(actor.getHighestDamageDealer());
target = actor.getFollowObject();
if(target == null)
{
creature.setLookAtTarget(0);
creature.setIntendedTarget(0);
return StateResult.FINISHED;
}
}
if(target.getWorldPosition().getDistance(creature.getWorldPosition()) > 128 || target.getPosture() == 13 || target.getPosture() == 14) {
actor.removeDefender(target);
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
if(target.getWorldPosition().getDistance(creature.getWorldPosition()) > maxDistance) {
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
//actor.faceObject(target);
Vector<String> attacks = actor.getMobileTemplate().getAttacks();
creature.setLookAtTarget(target.getObjectId());
creature.setIntendedTarget(target.getObjectId());
if(attacks.size() == 0) {
core.commandService.callCommand(creature, actor.getMobileTemplate().getDefaultAttack(), target, "");
} else {
Random rand = new Random();
if(rand.nextFloat() <= 0.33f) {
core.commandService.callCommand(creature, attacks.get(rand.nextInt(attacks.size())), target, "");
} else {
core.commandService.callCommand(creature, actor.getMobileTemplate().getDefaultAttack(), target, "");
}
}
actor.setLastAttackTimestamp(System.currentTimeMillis());
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
}