mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-12 02:13:48 -04:00
179 lines
6.3 KiB
Java
179 lines
6.3 KiB
Java
/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package services.ai.states;
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import java.util.Random;
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import java.util.Vector;
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import main.NGECore;
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import resources.objects.creature.CreatureObject;
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import resources.objects.weapon.WeaponObject;
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import services.ai.AIActor;
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public class AttackState extends AIState {
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@Override
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public byte onEnter(AIActor actor) {
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CreatureObject creature = actor.getCreature();
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if(creature.getPosture() == 14)
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return StateResult.DEAD;
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if(!creature.isInCombat() || creature.getDefendersList().size() == 0 || actor.getFollowObject() == null)
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return StateResult.FINISHED;
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actor.scheduleMovement();
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actor.scheduleRecovery();
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return StateResult.UNFINISHED;
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}
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@Override
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public byte onExit(AIActor actor) {
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// TODO Auto-generated method stub
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actor.getCreature().setLookAtTarget(0);
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actor.getCreature().setIntendedTarget(0);
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return StateResult.FINISHED;
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}
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@Override
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public byte move(AIActor actor) {
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CreatureObject creature = actor.getCreature();
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if(creature.getPosture() == 14)
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return StateResult.DEAD;
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actor.getMovementPoints().clear();
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if(actor.getFollowObject() != null) {
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if(actor.getSpawnPosition().getWorldPosition().getDistance(creature.getWorldPosition()) > 128 || NGECore.getInstance().terrainService.isWater(creature.getPlanetId(), actor.getFollowObject().getWorldPosition())) {
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actor.removeDefender(actor.getFollowObject());
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//actor.scheduleMovement();
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return StateResult.UNFINISHED;
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}
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float maxDistance = 0;
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if(creature.getWeaponId() != 0) {
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WeaponObject weapon = (WeaponObject) NGECore.getInstance().objectService.getObject(creature.getWeaponId());
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if(weapon != null)
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maxDistance = weapon.getMaxRange() - 1;
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} else if(creature.getSlottedObject("default_weapon") != null) {
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WeaponObject weapon = (WeaponObject) creature.getSlottedObject("default_weapon");
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if(weapon != null)
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maxDistance = weapon.getMaxRange() - 1;
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}
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if(actor.getFollowObject().getWorldPosition().getDistance(creature.getWorldPosition()) > maxDistance)
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actor.setNextPosition(actor.getFollowObject().getPosition());
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else {
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//recover(actor);
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actor.faceObject(actor.getFollowObject());
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actor.scheduleMovement();
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return StateResult.UNFINISHED;
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}
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}
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else
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return StateResult.FINISHED;
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doMove(actor);
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actor.scheduleMovement();
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return StateResult.UNFINISHED;
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}
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@Override
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public byte recover(AIActor actor) {
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CreatureObject creature = actor.getCreature();
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float maxDistance = 0;
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WeaponObject weapon = null;
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if(creature.getWeaponId() != 0) {
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weapon = (WeaponObject) NGECore.getInstance().objectService.getObject(creature.getWeaponId());
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if(weapon != null)
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maxDistance = weapon.getMaxRange() - 1;
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} else if(creature.getSlottedObject("default_weapon") != null) {
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weapon = (WeaponObject) creature.getSlottedObject("default_weapon");
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if(weapon != null)
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maxDistance = weapon.getMaxRange() - 1;
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}
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if(weapon == null)
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return StateResult.FINISHED;
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if(actor.getTimeSinceLastAttack() < weapon.getAttackSpeed() * 1000) {
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//actor.scheduleRecovery();
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return StateResult.UNFINISHED;
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}
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NGECore core = NGECore.getInstance();
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if(creature.getPosture() == 14)
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return StateResult.DEAD;
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if(!creature.isInCombat() || creature.getDefendersList().size() == 0 || actor.getFollowObject() == null)
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{
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creature.setLookAtTarget(0);
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creature.setIntendedTarget(0);
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actor.setFollowObject(null);
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actor.setCurrentState(new RetreatState());
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return StateResult.FINISHED;
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}
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CreatureObject target = actor.getFollowObject();
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if(target != actor.getHighestDamageDealer() && actor.getHighestDamageDealer() != null) {
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actor.setFollowObject(actor.getHighestDamageDealer());
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target = actor.getFollowObject();
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}
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if(target == null) {
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System.out.println("null target");
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actor.scheduleRecovery();
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return StateResult.UNFINISHED;
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}
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if(target.getPosture() == 13 || target.getPosture() == 14) {
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actor.removeDefender(target);
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actor.setFollowObject(actor.getHighestDamageDealer());
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target = actor.getFollowObject();
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if(target == null)
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{
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creature.setLookAtTarget(0);
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creature.setIntendedTarget(0);
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return StateResult.FINISHED;
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}
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}
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if(target.getWorldPosition().getDistance(creature.getWorldPosition()) > 128 || target.getPosture() == 13 || target.getPosture() == 14) {
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actor.removeDefender(target);
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actor.scheduleRecovery();
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return StateResult.UNFINISHED;
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}
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if(target.getWorldPosition().getDistance(creature.getWorldPosition()) > maxDistance) {
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actor.scheduleRecovery();
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return StateResult.UNFINISHED;
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}
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//actor.faceObject(target);
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Vector<String> attacks = actor.getMobileTemplate().getAttacks();
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creature.setLookAtTarget(target.getObjectId());
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creature.setIntendedTarget(target.getObjectId());
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if(attacks.size() == 0) {
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core.commandService.callCommand(creature, actor.getMobileTemplate().getDefaultAttack(), target, "");
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} else {
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Random rand = new Random();
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if(rand.nextFloat() <= 0.33f) {
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core.commandService.callCommand(creature, attacks.get(rand.nextInt(attacks.size())), target, "");
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} else {
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core.commandService.callCommand(creature, actor.getMobileTemplate().getDefaultAttack(), target, "");
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}
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}
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actor.setLastAttackTimestamp(System.currentTimeMillis());
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actor.scheduleRecovery();
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return StateResult.UNFINISHED;
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}
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}
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