Files
NGECore2/src/services/PlayerService.java
T
Light2 aab87280d2 See extended.
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00

133 lines
3.7 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package services;
import java.util.Map;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import org.apache.mina.core.buffer.IoBuffer;
import org.apache.mina.core.session.IoSession;
import protocol.swg.ServerTimeMessage;
import resources.common.Opcodes;
import resources.objects.creature.CreatureObject;
import resources.objects.player.PlayerObject;
import main.NGECore;
import engine.clients.Client;
import engine.resources.service.INetworkDispatch;
import engine.resources.service.INetworkRemoteEvent;
@SuppressWarnings("unused")
public class PlayerService implements INetworkDispatch {
private NGECore core;
private final ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(2);
public PlayerService(final NGECore core) {
this.core = core;
scheduler.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
ServerTimeMessage time = new ServerTimeMessage(System.currentTimeMillis() / 1000);
IoBuffer packet = time.serialize();
synchronized(core.getActiveConnectionsMap()) {
for(Client c : core.getActiveConnectionsMap().values()) {
if(c.getParent() != null) {
c.getSession().write(packet);
}
}
}
}
}, 0, 30, TimeUnit.SECONDS);
}
public void postZoneIn(final CreatureObject creature) {
scheduler.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
PlayerObject player = (PlayerObject) creature.getSlottedObject("ghost");
player.setTotalPlayTime(player.getTotalPlayTime() + 30);
player.setLastPlayTimeUpdate(System.currentTimeMillis());
}
}, 30, 30, TimeUnit.SECONDS);
scheduler.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
if(creature.getAction() < creature.getMaxAction())
creature.setAction(creature.getAction() + 200);
}
}, 0, 1, TimeUnit.SECONDS);
scheduler.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
if(creature.getHealth() < creature.getMaxHealth() && creature.getCombatFlag() == 0)
creature.setHealth(creature.getHealth() + 300);
}
}, 0, 1, TimeUnit.SECONDS);
}
@Override
public void insertOpcodes(Map<Integer, INetworkRemoteEvent> swgOpcodes, Map<Integer, INetworkRemoteEvent> objControllerOpcodes) {
swgOpcodes.put(Opcodes.CmdSceneReady, new INetworkRemoteEvent() {
@Override
public void handlePacket(IoSession session, IoBuffer buffer) throws Exception {
}
});
}
@Override
public void shutdown() {
// TODO Auto-generated method stub
}
}