mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-03 04:16:19 -04:00
added force run with particle effects, saber intercept, saber block, added particle effects for stance and focus, moved the marker for Dee'ja Peak to its correct location on the map.
18 lines
757 B
Python
18 lines
757 B
Python
import sys
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def setup(core, actor, buff):
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actor.playEffectObject('clienteffect/pl_force_run.cef', 'fs_force_run')
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actor.playEffectObject('appearance/pt_force_speed.prt', 'fs_force_run')
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core.skillModService.addSkillMod(actor, 'slope_move', 5)
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core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100)
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core.skillModService.addSkillMod(actor, 'movement_resist_root', 100)
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return
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def removeBuff(core, actor, buff):
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##Waiting for a remove particle effect function in CreatureObject. Twinkle toes won't go away without it.
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core.skillModService.deductSkillMod(actor, 'slope_move', 5)
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core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100)
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core.skillModService.deductSkillMod(actor, 'movement_resist_root', 100)
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return
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