Files
NGECore2/scripts/commands/transferitemmisc.py
T

54 lines
2.5 KiB
Python

import sys
def setup():
return
def run(core, actor, target, commandString):
parsedMsg = commandString.split(' ', 3)
objService = core.objectService
containerID = long(parsedMsg[1])
container = objService.getObject(containerID)
if target and container and target.getContainer():
oldContainer = target.getContainer()
if container == oldContainer:
print 'Error: New container is same as old container.'
return;
replacedObject = None
slotName = None
replacedObjects = []
slotNames = None
if actor == container:
slotNames = container.getSlotNamesForObject(target)
for slotName in slotNames:
object = container.getSlottedObject(slotName)
if not object in replacedObjects and not object == None:
replacedObjects.append(object)
oldContainer.transferTo(actor, container, target)
if actor == container:
if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
core.equipmentService.equip(actor, target)
for object in replacedObjects:
core.equipmentService.unequip(actor, object)
#path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/'
#module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '')
#core.scriptService.callScript(path, 'equip', module, core, actor, target)
if container == actor.getSlottedObject('appearance_inventory'):
actor.addObjectToAppearanceEquipList(target)
for object in replacedObjects:
actor.removeObjectFromAppearanceEquipList(object)
if oldContainer == actor.getSlottedObject('appearance_inventory'):
actor.removeObjectFromAppearanceEquipList(target)
if actor == oldContainer:
if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
#path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/'
#module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '')
#core.scriptService.callScript(path, 'unequip', module, core, actor, target)
core.equipmentService.unequip(actor, target)
return