Files
NGECore2/scripts/mobiles/generic/droids/r4_base.py
T
CharonInferar bbbc26177f Implementation of AI Patrol and AI Loiter states
Applied to Dantooine Imp OP to get it alive.
2014-06-27 03:35:29 +02:00

39 lines
1.3 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('r4')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup("astromech")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
templates = Vector()
templates.add('object/creature/npc/droid/shared_r4_base.iff')
mobileTemplate.setTemplates(templates)
core.spawnService.addMobileTemplate('r4_base', mobileTemplate)
return