Files
NGECore2/scripts/mobiles/tatooine/ronto.py
T
tacef c81c1322d3 More work on Jabba TP Locations and NPC's
Populated second valarian shuttle port
More level fixes to npc's
2014-06-20 21:20:05 +02:00

45 lines
1.4 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('ronto')
mobileTemplate.setLevel(7)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(450)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(300)
mobileTemplate.setBoneType("Animal Bone")
mobileTemplate.setHideAmount(180)
mobileTemplate.setSocialGroup("ronto")
mobileTemplate.setAssistRange(10)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_ronto.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('ronto', mobileTemplate)
return