Files
NGECore2/scripts/commands/inspire.py
T
2014-02-15 16:51:04 -05:00

42 lines
1.8 KiB
Python

from protocol.swg.objectControllerObjects import BuffBuilderStartMessage
from protocol.swg import ObjControllerMessage
import sys
def setup():
return
def run(core, actor, target, commandString):
playerObject = actor.getSlottedObject('ghost')
print playerObject.getProfession()
if not playerObject or playerObject.getProfession() != "entertainer_1a":
return
if target is None or actor.getObjectId() == target.getObjectId():
print ('Buffing Player: ' + str(target.getObjectId()) + ' or: ' + target.getCustomName())
openBuffWindow = BuffBuilderStartMessage(actor.getObjectId(), actor.getObjectId(), actor.getObjectId())
objController = ObjControllerMessage(11, openBuffWindow)
actor.getClient().getSession().write(objController.serialize())
return
if actor.getPosture() != 0x09 and target.getObjectId() != actor.getObjectId():
actor.sendSystemMessage('@performance:insp_buff_must_perform', 2)
return
if not target.getPerformanceWatchee() or target.getPerformanceWatchee() != actor:
if actor.getPerformanceType():
actor.sendSystemMessage('@performance:insp_buff_must_watch', 2)
return
else:
actor.sendSystemMessage('@performance:insp_buff_must_listen', 2)
return
print ('Buffing Player: ' + str(target.getObjectId()) + ' or: ' + target.getCustomName())
openBuffWindow = BuffBuilderStartMessage(actor.getObjectId(), actor.getObjectId(), target.getObjectId())
objController = ObjControllerMessage(11, openBuffWindow)
actor.getClient().getSession().write(objController.serialize())
openBuffWindow = BuffBuilderStartMessage(target.getObjectId(), actor.getObjectId(), target.getObjectId())
objController2 = ObjControllerMessage(11, openBuffWindow)
target.getClient().getSession().write(objController2.serialize())
return