Files
NGECore2/scripts/mobiles/dantooine/dark_adept.py
T
CharonInferar 164ed38fc4 Added imperial outpost, fixed visibility issue
- Added force crystal hunter's cave
- Added imperial outpost NPCs
- Fixed creature visibility while mounted
- Tweaked some spawn areas
- Debugged some spawn issues
2014-05-21 18:50:02 +02:00

44 lines
1.6 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dark_adept')
mobileTemplate.setLevel(70)
mobileTemplate.setMinLevel(60)
mobileTemplate.setMaxLevel(70)
mobileTemplate.setDifficulty(1)
mobileTemplate.setAttackRange(6)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(9)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('dark jedi')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_jedi_elder_male_human_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_gen5.iff', 9, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gen5.iff', 10, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/crafted_saber/shared_sword_lightsaber_polearm_gen5.iff', 11, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('saberHit')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dark_adept', mobileTemplate)