Files
NGECore2/scripts/mobiles/talus/claw_thug.py
T

46 lines
1.6 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('clone_relics__claw_grunt')
mobileTemplate.setLevel(20)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("clone relics claw")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_ep3_clone_relics_claw_grunt_01.iff')
templates.add('object/mobile/shared_ep3_clone_relics_claw_grunt_02.iff')
templates.add('object/mobile/shared_ep3_clone_relics_claw_grunt_03.iff')
templates.add('object/mobile/shared_ep3_clone_relics_claw_grunt_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleeHit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 100
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
core.spawnService.addMobileTemplate('claw_thug', mobileTemplate)
return