Files
NGECore2/scripts/mobiles/tatooine/dune_lizard.py
T
tacef 2d76c23ac3 Updated Tatooine NPC scripts
Updated their Bitmask so they are aggressive if they have to be
2014-05-16 19:37:41 +02:00

46 lines
1.5 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dune_lizard')
mobileTemplate.setLevel(18)
mobileTemplate.setMinLevel(18)
mobileTemplate.setMaxLevel(19)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(85)
mobileTemplate.setHideType("Bristly Hide")
mobileTemplate.setBoneAmount(50)
mobileTemplate.setBoneType("Animal Bone")
mobileTemplate.setHideAmount(35)
mobileTemplate.setSocialGroup("dune lizard")
mobileTemplate.setAssistRange(10)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_dune_lizard.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/creature/shared_creature_spit_small_toxicgreen.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dune_lizard', mobileTemplate)
return