Files
NGECore2/scripts/mobiles/tatooine/rill.py
T
tacef c0965ef2d4 Updated remaining Creature scripts
Fixed some Typos
Fixed some Levels
2014-05-12 22:21:47 +02:00

45 lines
1.4 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('rill')
mobileTemplate.setLevel(5)
mobileTemplate.setMinLevel(4)
mobileTemplate.setMaxLevel(6)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setHideType("Bristly Hide")
mobileTemplate.setBoneAmount(20)
mobileTemplate.setBoneType("Animal Bone")
mobileTemplate.setHideAmount(30)
mobileTemplate.setSocialGroup("rill")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_rill.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rill', mobileTemplate)
return