mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-30 00:15:57 -04:00
585 lines
21 KiB
Python
585 lines
21 KiB
Python
from resources.common import ConversationOption
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from resources.common import OutOfBand
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from resources.common import ProsePackage
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from resources.common import RadialOptions
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from resources.datatables import PvpStatus
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from resources.datatables import FactionStatus
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from services.sui import SUIWindow
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from services.sui.SUIWindow import Trigger
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from java.util import Vector
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import sys
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impRecruiterRef = 0
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def startConversation(core, actor, npc):
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global coreRef
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global impRecruiterRef
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coreRef = core
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impRecruiterRef = npc
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convSvc = core.conversationService
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faction = actor.getFaction()
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factionStatus = actor.getFactionStatus()
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if actor.getPvpStatus(PvpStatus.GoingOvert) or actor.getPvpStatus(PvpStatus.GoingCovert):
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_444')
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return
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elif actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_414')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_428')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_85')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_80')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_49')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_410')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_324')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_310')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_49')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_410')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_324')
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outOfBand5 = OutOfBand()
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outOfBand5.addProsePackage(prose5)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand4, 1)
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option4 = ConversationOption(outOfBand5, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option4)
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convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
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return
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elif actor.getFactionStatus() == FactionStatus.SpecialForces:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_310')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_49')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_410')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_324')
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outOfBand5 = OutOfBand()
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outOfBand5.addProsePackage(prose5)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand4, 1)
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option4 = ConversationOption(outOfBand5, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option4)
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convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
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return
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elif actor.getFaction() == 'rebel':
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npc.setCurrentAnimation('all_b_emt_backhand')
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_308')
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return
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return
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def handleFirstScreen(core, actor, npc, selection):
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convSvc = core.conversationService
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if actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
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if selection == 0:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_432')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_434')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_440')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
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return
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if selection == 1:
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return
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if selection == 2:
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_442')
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return
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
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if selection == 0:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_97')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_93')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
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outOfBand5 = OutOfBand()
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outOfBand5.addProsePackage(prose5)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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option4 = ConversationOption(outOfBand5, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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options.add(option4)
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convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
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return
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if selection == 1:
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percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
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convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "TO", str(100 - percent)))
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return
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if selection == 2:
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return
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant:
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if selection == 0:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_74')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_93')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
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outOfBand5 = OutOfBand()
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outOfBand5.addProsePackage(prose5)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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option4 = ConversationOption(outOfBand5, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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options.add(option4)
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convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
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return
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if selection == 1:
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percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
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convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "TO", str(100 - percent)))
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return
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if selection == 2:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
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return
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.SpecialForces:
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if selection == 0:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_50')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_74')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_97')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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prose4 = ProsePackage('conversation/faction_recruiter_imperial', 's_88')
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outOfBand4 = OutOfBand()
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outOfBand4.addProsePackage(prose4)
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prose5 = ProsePackage('conversation/faction_recruiter_imperial', 's_55')
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outOfBand5 = OutOfBand()
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outOfBand5.addProsePackage(prose5)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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option3 = ConversationOption(outOfBand4, 1)
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option4 = ConversationOption(outOfBand5, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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options.add(option3)
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options.add(option4)
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convSvc.sendConversationOptions(actor, npc, options, handleSecondScreen)
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return
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if selection == 1:
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percent = core.guildService.getGuildObject().getCurrentServerGCWTotalPercentMap().get(actor.getPlanet().getName()).getPercent().intValue()
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convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage("@conversation/faction_recruiter_imperial:s_412", percent, "TO", str(100 - percent)))
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return
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if selection == 2:
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return
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return
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def handleSecondScreen(core, actor, npc, selection):
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convSvc = core.conversationService
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if actor.getFaction() != 'rebel' and actor.getFaction() != 'imperial':
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if selection == 0:
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actor.setFaction('imperial')
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actor.setFactionStatus(FactionStatus.OnLeave)
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_116')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_438')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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option1 = ConversationOption(outOfBand2, 0)
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options = Vector()
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options.add(option1)
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_100')
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return
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if selection ==1:
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_442')
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return
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.OnLeave:
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if selection == 0:
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actor.setFactionStatus(FactionStatus.Combatant)
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_300')
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return
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if selection == 1:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_64')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_66')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_302')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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convSvc.sendConversationOptions(actor, npc, options, handleFourthScreen)
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return
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if selection == 2:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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convSvc.sendConversationOptions(actor, npc, options, handleThirdScreen)
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return
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if selection == 3:
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core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_95')
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return
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return
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elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.Combatant:
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if selection == 0:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_76')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_79')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_70')
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outOfBand3 = OutOfBand()
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outOfBand3.addProsePackage(prose3)
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option1 = ConversationOption(outOfBand2, 0)
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option2 = ConversationOption(outOfBand3, 1)
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options = Vector()
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options.add(option1)
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options.add(option2)
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convSvc.sendConversationOptions(actor, npc, options, handleFithScreen)
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return
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if selection == 1:
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prose = ProsePackage('conversation/faction_recruiter_imperial', 's_64')
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outOfBand = OutOfBand()
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outOfBand.addProsePackage(prose)
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convSvc.sendConversationMessage(actor, npc, outOfBand)
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prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_66')
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outOfBand2 = OutOfBand()
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outOfBand2.addProsePackage(prose2)
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|
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_302')
|
|
outOfBand3 = OutOfBand()
|
|
outOfBand3.addProsePackage(prose3)
|
|
option1 = ConversationOption(outOfBand2, 0)
|
|
option2 = ConversationOption(outOfBand3, 1)
|
|
|
|
|
|
|
|
options = Vector()
|
|
options.add(option1)
|
|
options.add(option2)
|
|
|
|
|
|
convSvc.sendConversationOptions(actor, npc, options, handleFourthScreen)
|
|
return
|
|
if selection == 2:
|
|
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
|
|
outOfBand = OutOfBand()
|
|
outOfBand.addProsePackage(prose)
|
|
convSvc.sendConversationMessage(actor, npc, outOfBand)
|
|
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
|
|
outOfBand2 = OutOfBand()
|
|
outOfBand2.addProsePackage(prose2)
|
|
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
|
|
outOfBand3 = OutOfBand()
|
|
outOfBand3.addProsePackage(prose3)
|
|
option1 = ConversationOption(outOfBand2, 0)
|
|
option2 = ConversationOption(outOfBand3, 1)
|
|
|
|
|
|
|
|
options = Vector()
|
|
options.add(option1)
|
|
options.add(option2)
|
|
|
|
|
|
convSvc.sendConversationOptions(actor, npc, options, handleThirdScreen)
|
|
return
|
|
if selection == 3:
|
|
return
|
|
return
|
|
elif actor.getFaction() == 'imperial' and actor.getFactionStatus() == FactionStatus.SpecialForces:
|
|
if selection == 0:
|
|
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_76')
|
|
outOfBand = OutOfBand()
|
|
outOfBand.addProsePackage(prose)
|
|
convSvc.sendConversationMessage(actor, npc, outOfBand)
|
|
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_79')
|
|
outOfBand2 = OutOfBand()
|
|
outOfBand2.addProsePackage(prose2)
|
|
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_70')
|
|
outOfBand3 = OutOfBand()
|
|
outOfBand3.addProsePackage(prose3)
|
|
option1 = ConversationOption(outOfBand2, 0)
|
|
option2 = ConversationOption(outOfBand3, 1)
|
|
|
|
|
|
|
|
options = Vector()
|
|
options.add(option1)
|
|
options.add(option2)
|
|
|
|
|
|
convSvc.sendConversationOptions(actor, npc, options, handleFithScreen)
|
|
return
|
|
|
|
if selection == 1:
|
|
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_54')
|
|
outOfBand = OutOfBand()
|
|
outOfBand.addProsePackage(prose)
|
|
convSvc.sendConversationMessage(actor, npc, outOfBand)
|
|
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_56')
|
|
outOfBand2 = OutOfBand()
|
|
outOfBand2.addProsePackage(prose2)
|
|
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_84')
|
|
outOfBand3 = OutOfBand()
|
|
outOfBand3.addProsePackage(prose3)
|
|
option1 = ConversationOption(outOfBand2, 0)
|
|
option2 = ConversationOption(outOfBand3, 1)
|
|
|
|
|
|
|
|
options = Vector()
|
|
options.add(option1)
|
|
options.add(option2)
|
|
|
|
|
|
convSvc.sendConversationOptions(actor, npc, options, handleSixthScreen)
|
|
return
|
|
if selection == 2:
|
|
prose = ProsePackage('conversation/faction_recruiter_imperial', 's_90')
|
|
outOfBand = OutOfBand()
|
|
outOfBand.addProsePackage(prose)
|
|
convSvc.sendConversationMessage(actor, npc, outOfBand)
|
|
prose2 = ProsePackage('conversation/faction_recruiter_imperial', 's_92')
|
|
outOfBand2 = OutOfBand()
|
|
outOfBand2.addProsePackage(prose2)
|
|
prose3 = ProsePackage('conversation/faction_recruiter_imperial', 's_96')
|
|
outOfBand3 = OutOfBand()
|
|
outOfBand3.addProsePackage(prose3)
|
|
option1 = ConversationOption(outOfBand2, 0)
|
|
option2 = ConversationOption(outOfBand3, 1)
|
|
|
|
|
|
|
|
options = Vector()
|
|
options.add(option1)
|
|
options.add(option2)
|
|
|
|
|
|
convSvc.sendConversationOptions(actor, npc, options, handleThirdScreen)
|
|
return
|
|
if selection == 3:
|
|
return
|
|
return
|
|
|
|
def handleThirdScreen(core, actor, npc, selection):
|
|
if selection == 0:
|
|
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_94')
|
|
actor.setFaction('')
|
|
return
|
|
|
|
if selection == 1:
|
|
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_98')
|
|
return
|
|
return
|
|
|
|
def handleFourthScreen(core, actor, npc, selection):
|
|
if selection == 0:
|
|
actor.setFactionStatus(FactionStatus.SpecialForces)
|
|
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_68')
|
|
return
|
|
if selection == 1:
|
|
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_72')
|
|
return
|
|
return
|
|
|
|
def handleFithScreen(core, actor, npc, selection):
|
|
if selection == 0:
|
|
actor.setFactionStatus(FactionStatus.OnLeave);
|
|
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_82')
|
|
return
|
|
|
|
def handleSixthScreen(core, actor, npc, selection):
|
|
if selection == 0:
|
|
actor.setFactionStatus(FactionStatus.Combatant)
|
|
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_58')
|
|
return
|
|
if selection == 1:
|
|
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_57')
|
|
return
|
|
return
|
|
|
|
def endConversation(core, actor, npc):
|
|
core.conversationService.sendStopConversation(actor, npc, 'conversation/faction_recruiter_imperial', 's_304')
|
|
return |