mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-15 00:07:39 -04:00
40 lines
1.2 KiB
Python
40 lines
1.2 KiB
Python
import sys
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from engine.resources.scene import Point3D
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def setup():
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return
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def run(core, actor, target, commandString):
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playerObject = actor.getSlottedObject('ghost')
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if not playerObject:
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return
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commandArgs = commandString.split(' ')
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command = commandArgs[0]
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arg1 = commandArgs[1]
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if commandArgs[2]:
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arg2 = commandArgs[2]
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if commandArgs[3]:
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arg3 = commandArgs[3]
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if commandArgs[4]:
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arg4 = commandArgs[4]
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if not command:
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return
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if command == 'giveExperience' and arg1:
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core.playerService.giveExperience(actor, int(arg1))
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if command == 'setSpeed' and arg1:
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actor.sendSystemMessage('Your speed was ' + str(actor.getSpeedMultiplierBase()) + '. Don\'t forget to set this back or it\'ll permanently imbalance your speed. Default without buffs or mods is 1.', 2)
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actor.setSpeedMultiplierBase(float(arg1))
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actor.sendSystemMessage('Your new speed is ' + str(actor.getSpeedMultiplierBase()) + '.', 2)
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if command == 'teleport' and arg2 and arg3 and arg4:
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position = Point3D(float(arg2), float(arg3), float(arg4))
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core.simulationService.transferToPlanet(actor, core.terrainService.getPlanetByName(arg1), position, actor.getOrientation(), None)
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return
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