mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-14 00:02:07 -04:00
35 lines
1017 B
Python
35 lines
1017 B
Python
import sys
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def setup():
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return
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def run(core, actor, target, commandString):
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entSvc = core.entertainmentService
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if not target and commandString is not None:
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target = core.chatService.getObjectByFirstName(commandString)
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if target is None or actor.getPerformanceWatchee():
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return
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if target.getWorldPosition().getDistance2D(actor.getWorldPosition()) > float(20):
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actor.sendSystemMessage(target.getCustomName() + ' is too far away to watch.', 0)
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return
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if not target.isPlayer():
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actor.sendSystemMessage('@performance:dance_watch_npc', 0)
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return
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perf = entSvc.getPerformanceByIndex(target.getPerformanceId())
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if target.getPosture() != 0x09 or not perf or perf.getDanceVisualId() < 0:
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actor.sendSystemMessage(target.getCustomName() + ' is not dancing.',0)
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return
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if target.getCoverCharge() > 0 or target.getCoverCharge() == None:
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core.entertainmentService.handleCoverCharge(actor, target)
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return
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else:
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core.entertainmentService.startSpectating(actor, target, True)
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return |