Files
NGECore2/scripts/mobiles/tatooine/dewback.py
T
tacef d56d5d147e Fixed Some Level Issues with NPC's
Min and Maxlevel not required if setLevel() is used
2014-07-06 07:52:54 +02:00

45 lines
1.5 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dewback')
mobileTemplate.setLevel(17)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Reptilian Meat")
mobileTemplate.setMeatAmount(350)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(275)
mobileTemplate.setBoneType("Animal Bone")
mobileTemplate.setHideAmount(200)
mobileTemplate.setSocialGroup("dewback")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_dewback.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dewback', mobileTemplate)
return