Files
NGECore2/scripts/commands/transferitemmisc.py
T
Treeku 60d3328eaf Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/commands/transferitemmisc.py
	src/services/command/CommandService.java
2014-07-13 11:23:48 +01:00

97 lines
3.6 KiB
Python

import sys
from engine.resources.scene import Quaternion
def setup():
return
def run(core, actor, target, commandString):
parsedMsg = commandString.split(' ', 3)
objService = core.objectService
containerID = long(parsedMsg[1])
container = objService.getObject(containerID)
actorContainer = actor.getContainer()
if container == None: return
if not 'cell' in container.getTemplate() and container.isFull():
actor.sendSystemMessage('@container_error_message:container03', 0)
return
if container.getTemplate().startswith("object/tangible/inventory/shared_lightsaber_inventory") or (target and target.getContainer().getTemplate().startswith("object/tangible/inventory/shared_lightsaber_inventory")):
core.equipmentService.calculateLightsaberAttributes(actor, target, container)
return;
if target.getTemplate() == 'object/tangible/item/shared_loot_cash.iff':
core.lootService.handleCreditPickUp(actor,target)
if target.getGrandparent().getInventoryItemCount()==1:
core.lootService.setLooted(actor,target.getGrandparent())
core.objectService.destroyObject(target)
return
if target.isLootItem():
target.setLootItem(0)
actor.sendSystemMessage('You looted ' + target.getObjectName().getStfValue() + ' from corpse.', 0)
#actor.sendSystemMessage('container.getInventoryItemCount() %s' % target.getGrandparent().getInventoryItemCount(), 0)
if target.getGrandparent().getInventoryItemCount()==1:
core.lootService.setLooted(actor,target.getGrandparent())
if actorContainer != None and (container.getTemplate() == "object/cell/shared_cell.iff") & core.housingService.getPermissions(actor, actorContainer):
target.getContainer().transferTo(actor, container, target)
core.simulationService.teleport(target, actor.getPosition(), Quaternion(1,0,0,0), containerID)
return
elif target.getContainer().getTemplate() == "object/cell/shared_cell.iff" and core.housingService.getPermissions(actor, target.getContainer()):
target.getContainer().transferTo(actor, container, target)
return
elif actorContainer != None and container.getTemplate() == "object/cell/shared_cell.iff":
actor.sendSystemMessage("You do not have permission to access that container!", 0)
return
canEquip = core.equipmentService.canEquip(actor, target)
if canEquip[0] is False and container == actor:
actor.sendSystemMessage(canEquip[1], 0)
return
if target and container and target.getContainer():
oldContainer = target.getContainer()
if container == oldContainer:
print 'Error: New container is same as old container.'
return;
replacedObject = None
slotName = None
replacedObjects = []
slotNames = None
if actor == container:
slotNames = container.getSlotNamesForObject(target)
for slotName in slotNames:
object = container.getSlottedObject(slotName)
if not object in replacedObjects and not object == None:
replacedObjects.append(object)
if object != None:
container.transferTo(actor, container, object)
if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
core.equipmentService.equip(actor, target)
for object in replacedObjects:
core.equipmentService.unequip(actor, object) # Needs to be verified due to the new structure of the script
oldContainer.transferTo(actor, container, target)
if oldContainer == actor.getSlottedObject('appearance_inventory'):
actor.removeObjectFromAppearanceEquipList(target)
if container == actor.getSlottedObject('appearance_inventory'):
actor.addObjectToAppearanceEquipList(target)
return