Files
NGECore2/scripts/skillMods/luck.py
T
2014-04-25 23:25:01 +01:00

16 lines
849 B
Python

import sys
def add(core, actor, skillMod, divisor):
core.skillModService.addSkillMod(actor, 'display_only_dodge', skillMod.getBase() / 3)
core.skillModService.addSkillMod(actor, 'display_only_evasion', skillMod.getBase() / 3)
core.skillModService.addSkillMod(actor, 'display_only_critical', skillMod.getBase() / 3)
core.skillModService.addSkillMod(actor, 'display_only_strikethrough', skillMod.getBase() / 2)
return
def deduct(core, actor, skillMod, divisor):
core.skillModService.deductSkillMod(actor, 'display_only_dodge', skillMod.getBase() / 3)
core.skillModService.deductSkillMod(actor, 'display_only_evasion', skillMod.getBase() / 3)
core.skillModService.deductSkillMod(actor, 'display_only_critical', skillMod.getBase() / 3)
core.skillModService.deductSkillMod(actor, 'display_only_strikethrough', skillMod.getBase() / 2)
return