Files
NGECore2/src/services/ai/states/RetreatState.java
T
2014-04-10 11:52:09 +01:00

65 lines
2.0 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package services.ai.states;
import services.ai.AIActor;
public class RetreatState extends AIState {
@Override
public byte onEnter(AIActor actor) {
/*synchronized(actor.getDamageMap()) {
for(CreatureObject defender : actor.getDamageMap().keySet()) {
actor.removeDefender(defender);
}
}*/
actor.setFollowObject(null);
actor.scheduleMovement();
return StateResult.UNFINISHED;
}
@Override
public byte onExit(AIActor actor) {
// TODO Auto-generated method stub
return StateResult.FINISHED;
}
@Override
public byte move(AIActor actor) {
actor.setNextPosition(actor.getSpawnPosition());
doMove(actor);
if(actor.getCreature().getWorldPosition().getDistance(actor.getSpawnPosition()) > 3) {
actor.scheduleMovement();
} else {
return StateResult.IDLE;
}
return StateResult.UNFINISHED;
}
@Override
public byte recover(AIActor actor) {
// TODO Auto-generated method stub
return 0;
}
}