mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-31 01:15:57 -04:00
65 lines
2.0 KiB
Java
65 lines
2.0 KiB
Java
/*******************************************************************************
|
|
* Copyright (c) 2013 <Project SWG>
|
|
*
|
|
* This File is part of NGECore2.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
|
|
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
|
|
******************************************************************************/
|
|
package services.ai.states;
|
|
|
|
import services.ai.AIActor;
|
|
|
|
public class RetreatState extends AIState {
|
|
|
|
@Override
|
|
public byte onEnter(AIActor actor) {
|
|
/*synchronized(actor.getDamageMap()) {
|
|
for(CreatureObject defender : actor.getDamageMap().keySet()) {
|
|
actor.removeDefender(defender);
|
|
}
|
|
}*/
|
|
actor.setFollowObject(null);
|
|
actor.scheduleMovement();
|
|
return StateResult.UNFINISHED;
|
|
}
|
|
|
|
@Override
|
|
public byte onExit(AIActor actor) {
|
|
// TODO Auto-generated method stub
|
|
return StateResult.FINISHED;
|
|
}
|
|
|
|
@Override
|
|
public byte move(AIActor actor) {
|
|
actor.setNextPosition(actor.getSpawnPosition());
|
|
doMove(actor);
|
|
if(actor.getCreature().getWorldPosition().getDistance(actor.getSpawnPosition()) > 3) {
|
|
actor.scheduleMovement();
|
|
} else {
|
|
return StateResult.IDLE;
|
|
}
|
|
return StateResult.UNFINISHED;
|
|
}
|
|
|
|
@Override
|
|
public byte recover(AIActor actor) {
|
|
// TODO Auto-generated method stub
|
|
return 0;
|
|
}
|
|
|
|
}
|