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NGECore2/scripts
Treeku d1fff9e069 Fixed buff duration check, fixed group buffs
- The duration needed to be set on the buff object "before "the buff is
actually added.  Because of this, I made the distinction between setup(0
(setting up the buff object) and add() (adding the buff stats to the
player).

- Group buffs would add the buff based on each individual player's
skillmods instead of the buffer's.  Due to this, I made a "buffer"
parameter for doAddBuff().  If there is a buffer, regardless of it's a
buffer within our group, we can specify them, otherwise provide null.
2014-03-22 02:07:53 +00:00
..
2013-12-28 21:55:35 +01:00
2014-03-20 18:39:48 -04:00
2014-03-19 19:43:29 +00:00
2014-03-19 17:40:33 -04:00
2013-11-21 15:17:32 +01:00