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pswgcommon/src/com/projectswg/common/data/location/Quaternion.java
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Java

/***********************************************************************************
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
* *
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
* Our goal is to create an emulator which will provide a server for players to *
* continue playing a game similar to the one they used to play. We are basing *
* it on the final publish of the game prior to end-game events. *
* *
* This file is part of Holocore. *
* *
* -------------------------------------------------------------------------------- *
* *
* Holocore is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* Holocore is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
* *
***********************************************************************************/
package com.projectswg.common.data.location;
import com.projectswg.common.encoding.Encodable;
import com.projectswg.common.network.NetBuffer;
import com.projectswg.common.network.NetBufferStream;
import com.projectswg.common.persistable.Persistable;
public class Quaternion implements Encodable, Persistable {
private final double [][] rotationMatrix;
private double x;
private double y;
private double z;
private double w;
public Quaternion(Quaternion q) {
this(q.x, q.y, q.z, q.w);
}
public Quaternion(double x, double y, double z, double w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
this.rotationMatrix = new double[3][3];
updateRotationMatrix();
}
public double getX() {
return x;
}
public double getY() {
return y;
}
public double getZ() {
return z;
}
public double getW() {
return w;
}
public double getYaw() {
return Math.toDegrees(Math.atan2(y*y, w*w));
}
public void setX(double x) {
this.x = x;
updateRotationMatrix();
}
public void setY(double y) {
this.y = y;
updateRotationMatrix();
}
public void setZ(double z) {
this.z = z;
updateRotationMatrix();
}
public void setW(double w) {
this.w = w;
updateRotationMatrix();
}
public void set(double x, double y, double z, double w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
updateRotationMatrix();
}
public void set(Quaternion q) {
set(q.x, q.y, q.z, q.w);
}
public void setHeading(double degrees) {
set(0, 0, 0, 1);
rotateHeading(degrees);
}
public void rotateHeading(double degrees) {
rotateDegrees(degrees, 0, 1, 0);
}
public void rotateDegrees(double degrees, double axisX, double axisY, double axisZ) {
double rad = Math.toRadians(degrees) / 2;
double sin = Math.sin(rad);
w = Math.cos(rad);
x = sin * axisX;
y = sin * axisY;
z = sin * axisZ;
normalize();
}
public void rotateByQuaternion(Quaternion q) {
double nW = w * q.w - x * q.x - y * q.y - z * q.z;
double nX = w * q.x + x * q.w + y * q.z - z * q.y;
double nY = w * q.y + y * q.w + z * q.x - x * q.z;
double nZ = w * q.z + z * q.w + x * q.y - y * q.x;
set(nX, nY, nZ, nW);
normalize();
}
public void rotatePoint(Point3D p) {
double nX = rotationMatrix[0][0]*p.getX() + rotationMatrix[0][1]*p.getY() + rotationMatrix[0][2]*p.getZ();
double nY = rotationMatrix[1][0]*p.getX() + rotationMatrix[1][1]*p.getY() + rotationMatrix[1][2]*p.getZ();
double nZ = rotationMatrix[2][0]*p.getX() + rotationMatrix[2][1]*p.getY() + rotationMatrix[2][2]*p.getZ();
p.set(nX, nY, nZ);
}
public void normalize() {
double mag = Math.sqrt(x * x + y * y + z * z + w * w);
x /= mag;
y /= mag;
z /= mag;
w /= mag;
updateRotationMatrix();
}
@Override
public byte[] encode() {
NetBuffer buf = NetBuffer.allocate(16);
buf.addFloat((float) x);
buf.addFloat((float) y);
buf.addFloat((float) z);
buf.addFloat((float) w);
return buf.array();
}
@Override
public void decode(NetBuffer data) {
x = data.getFloat();
y = data.getFloat();
z = data.getFloat();
w = data.getFloat();
updateRotationMatrix();
}
@Override
public int getLength() {
return 16;
}
@Override
public void save(NetBufferStream stream) {
stream.addFloat((float) x);
stream.addFloat((float) y);
stream.addFloat((float) z);
stream.addFloat((float) w);
}
@Override
public void read(NetBufferStream stream) {
x = stream.getFloat();
y = stream.getFloat();
z = stream.getFloat();
w = stream.getFloat();
updateRotationMatrix();
}
@Override
public String toString() {
return String.format("Quaternion[%.3f, %.3f, %.3f, %.3f]", x, y, z, w);
}
private void updateRotationMatrix() {
double x2 = x * x;
double y2 = y * y;
double z2 = z * z;
double w2 = w * w;
updateRotationMatrixX(x2, y2, z2, w2);
updateRotationMatrixY(x2, y2, z2, w2);
updateRotationMatrixZ(x2, y2, z2, w2);
}
private void updateRotationMatrixX(double x2, double y2, double z2, double w2) {
rotationMatrix[0][0] = x2 + w2 - y2 - z2;
rotationMatrix[0][1] = 2*y*x - 2*z*w;
rotationMatrix[0][2] = 2*y*w + 2*z*x;
}
private void updateRotationMatrixY(double x2, double y2, double z2, double w2) {
rotationMatrix[1][0] = 2*x*y + 2*w*z;
rotationMatrix[1][1] = y2 - z2 + w2 - x2;
rotationMatrix[1][2] = 2*z*y - 2*x*w;
}
private void updateRotationMatrixZ(double x2, double y2, double z2, double w2) {
rotationMatrix[2][0] = 2*x*z - 2*w*y;
rotationMatrix[2][1] = 2*y*z + 2*w*x;
rotationMatrix[2][2] = z2 + w2 - x2 - y2;
}
}