//asm #define maxTextureCoordinate 2 #define vTextureCoordinateSetDTLA vTextureCoordinateSet0 #define vTextureCoordinateSetDTLB vTextureCoordinateSet1 #define vTextureCoordinateSetMASK vTextureCoordinateSet2 TARGET #include "vertex_program/modules/registers.inc" dcl_position0 vPosition dcl_normal vNormal #include "vertex_program/modules/texture_coordinates.inc" #include "vertex_program/modules/transform.inc" #include "vertex_program/modules/lighting_fog_setup.inc" #include "vertex_program/modules/fog.inc" #include "vertex_program/modules/ambient.inc" #include "vertex_program/modules/diffuse.inc" mov oT0, vTextureCoordinateSetDTLA mov oT1, vTextureCoordinateSetDTLB mov oT2, vTextureCoordinateSetMASK