//asm #define maxTextureCoordinate 0 #define vTextureCoordinateSetMAIN vTextureCoordinateSet0 TARGET #include "vertex_program/modules/registers.inc" dcl_position0 vPosition #include "vertex_program/modules/texture_coordinates.inc" #include "vertex_program/modules/transform.inc" #include "vertex_program/modules/fog_setup.inc" #include "vertex_program/modules/fog.inc" mov oD0, cMaterial_diffuseColor mov oT0, vTextureCoordinateSetMAIN