Files
clientdata/vertex_program/holonet_ps20.vsh
T
2018-04-24 13:27:52 -04:00

52 lines
1.5 KiB
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Executable File

//hlsl vs_2_0
#define textureCoordinateSetMAIN textureCoordinateSet0
#define DECLARE_textureCoordinateSets \
float2 textureCoordinateSet0 : TEXCOORD0 : register(v7);
#include "vertex_program/include/vertex_shader_constants.inc"
#include "vertex_program/include/functions.inc"
struct InputVertex
{
float4 position : POSITION0 : register(v0);
float4 normal : NORMAL0 : register(v3);
DECLARE_textureCoordinateSets
};
struct OutputVertex
{
float4 position : POSITION0;
float fog : FOG;
float2 tcs_MAIN : TEXCOORD0;
float3 normal_o : TEXCOORD1;
float3 viewer_o : TEXCOORD2;
float3 position_o : TEXCOORD3;
};
OutputVertex main(InputVertex inputVertex)
{
OutputVertex outputVertex;
// transform vertex
outputVertex.position = transform3d(inputVertex.position);
// calculate fog
outputVertex.fog = calculateFog(inputVertex.position);
// copy texture coordinates
outputVertex.tcs_MAIN = inputVertex.textureCoordinateSetMAIN;
// transform vertex normal from object space to world space to send to ps for lighting
outputVertex.normal_o = normalize(inputVertex.normal);
// transform view direction from object space to world space to send to ps for env mapping
outputVertex.viewer_o = calculateViewerDirection_o(inputVertex.position);
outputVertex.position_o.x = inputVertex.position.y;
outputVertex.position_o.y = textureScroll.x;
outputVertex.position_o.z = textureScroll.y;
return outputVertex;
}