mirror of
https://bitbucket.org/seefoe/clientdata.git
synced 2026-07-28 23:16:35 -04:00
38 lines
1.1 KiB
V Shell
Executable File
38 lines
1.1 KiB
V Shell
Executable File
//hlsl vs_1_1 vs_2_0
|
|
|
|
#define textureCoordinateSetMAIN textureCoordinateSet0
|
|
#define DECLARE_textureCoordinateSets \
|
|
float2 textureCoordinateSet0 : TEXCOORD0 : register(v7);
|
|
|
|
#include "vertex_program/include/vertex_shader_constants.inc"
|
|
#include "vertex_program/include/functions.inc"
|
|
|
|
struct InputVertex
|
|
{
|
|
float4 position : POSITION0 : register(v0);
|
|
float4 normal : NORMAL0 : register(v3);
|
|
DECLARE_textureCoordinateSets
|
|
};
|
|
|
|
struct OutputVertex
|
|
{
|
|
float4 position : POSITION0;
|
|
float2 textureCoordinateSet0 : TEXCOORD0;
|
|
};
|
|
|
|
OutputVertex main(InputVertex inputVertex)
|
|
{
|
|
OutputVertex outputVertex;
|
|
|
|
//-- transform vertex
|
|
outputVertex.position = transform3d(inputVertex.position);
|
|
|
|
//-- dot the direction to the eye with the interpolated normal
|
|
float3 directionToCamera = calculateViewerDirection_w(inputVertex.position);
|
|
float3 normal_w = rotateNormalize_o2w(inputVertex.normal);
|
|
outputVertex.textureCoordinateSet0.x = dot(directionToCamera, normal_w);
|
|
outputVertex.textureCoordinateSet0.y = 0;
|
|
|
|
return outputVertex;
|
|
}
|