Files
clientdata/vertex_program/saber_blade.vsh
T
2018-04-24 13:27:52 -04:00

35 lines
1.1 KiB
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Executable File

//hlsl vs_1_1 vs_2_0
#include "vertex_program/include/vertex_shader_constants.inc"
#include "vertex_program/include/functions.inc"
struct InputVertex
{
float4 position : POSITION0 : register(v0);
float4 normal : NORMAL0 : register(v3);
};
struct OutputVertex
{
float4 position : POSITION0;
float2 textureCoordinateSet0 : TEXCOORD0;
};
OutputVertex main(InputVertex inputVertex)
{
OutputVertex outputVertex;
// transform vertex
outputVertex.position = transform3d(inputVertex.position);
float3 temp = cameraPosition_w - float3(objectWorldMatrix[3][0], objectWorldMatrix[3][1], objectWorldMatrix[3][2]);
float3 cameraPosition_o = mul(temp, transpose((float3x3)objectWorldMatrix));
float3 planarCameraPosition_o = float3(cameraPosition_o.x, 0.0, cameraPosition_o.z);
float3 planarCameraDirection_o = normalize(planarCameraPosition_o);
outputVertex.textureCoordinateSet0.x = dot(inputVertex.normal, planarCameraDirection_o);
outputVertex.textureCoordinateSet0.y = 0.0;
return outputVertex;
}