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clientdata/vertex_program/zwrite_mask_ps11.vsh
T
2018-04-24 13:27:52 -04:00

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//hlsl vs_1_1
#include "vertex_program/include/vertex_shader_constants.inc"
#include "vertex_program/include/functions.inc"
struct InputVertex
{
float4 position : POSITION0 : register(v0);
};
struct OutputVertex
{
float4 position : POSITION0;
};
OutputVertex main(InputVertex inputVertex)
{
OutputVertex outputVertex;
// transform vertex
outputVertex.position = transform3d(inputVertex.position);
return outputVertex;
}