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Restructured src folder to be more clean
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//===========================================================================
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//
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// FILENAME: InputFileHandler.cpp [C:\Projects\new\tools\src\miff\src\]
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// COPYRIGHT: (C) 1999 BY Bootprint Entertainment
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//
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// DESCRIPTION: file handler for input files (standard flat text files)
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// AUTHOR: Hideki Ikeda
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// DATE: 1/13/99 4:53:31 PM
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//
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// HISTORY: 1/13/99 [HAI] - File created
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// :
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//
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// FUNCTION: InputFileHandler() constructor
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// : ~InputFileHandler() destructor
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// :
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//
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//===========================================================================
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//========================================================== include files ==
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#include "sharedFoundation/FirstSharedFoundation.h"
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#include "InputFileHandler.h"
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#include "sharedFile/TreeFile.h"
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//#include "sharedFile/Iff.h"
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//================================================= static vars assignment ==
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//---------------------------------------------------------------------------
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// Constructor
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//
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// Remarks:
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//
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//
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// See Also:
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//
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//
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// Revisions and History:
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// 1/13/99 [HAI] - created
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//
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InputFileHandler::InputFileHandler(const char *infilename)
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{
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TreeFile::addSearchAbsolute(0); // search current working directory
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file = TreeFile::open(infilename, AbstractFile::PriorityData, true);
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}
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//---------------------------------------------------------------------------
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// Destructor
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//
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// Remarks:
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//
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//
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// See Also:
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//
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//
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// Revisions and History:
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// 1/13/99 [HAI] - created
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//
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InputFileHandler::~InputFileHandler(void)
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{
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if(file)
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delete file;
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}
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//---------------------------------------------------------------------------
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// reads a file stream into specified buffer of the size passed
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//
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// Return Value:
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// actual size read (signed int)
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//
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// Remarks:
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//
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//
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// See Also:
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// Treefile::read()
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//
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// Revisions and History:
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// 1/13/99 [HAI] - created
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//
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const int InputFileHandler::read(
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void *sourceBuffer, // pointer to the buffer
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int bufferSize // number of BYTES to be read
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)
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{
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int retVal = -1; // assume fileHandle is NOT valid
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if (file)
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retVal = file->read(sourceBuffer, bufferSize);
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return(retVal);
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}
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//---------------------------------------------------------------------------
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// Deletes a file
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//
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// Return Value:
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// whatever DeleteFile() returns
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// if fileHandle != -1, it assumes that the fileHandle passed belonged to
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// this filename, and therefore, it will attempt to close the file and
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// set it to 0.
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//
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// Remarks:
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// calls DeleteFile() found in windows.h
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// InputFileHandler does NOT have any way to validate that the handle
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// passed belongs to the filename that it wants to be deleted. So use
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// it with caution
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//
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// See Also:
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// windows.h
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//
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// Revisions and History:
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// 1/13/99 [HAI] - created
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//
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int InputFileHandler::deleteFile(
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const char *filename,
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bool deleteHandleFlag
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)
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{
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if (deleteHandleFlag && file)
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{
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delete file;
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file = NULL;
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}
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return(DeleteFile(filename));
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}
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//===========================================================================
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//============================================================ End-of-file ==
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//===========================================================================
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