// ConfigCustomerServiceServer.cpp // copyright 2000 Verant Interactive //----------------------------------------------------------------------- #include "FirstCustomerServiceServer.h" #include "sharedFoundation/ConfigFile.h" #include "sharedNetwork/SetupSharedNetwork.h" #include "ConfigCustomerServiceServer.h" //----------------------------------------------------------------------- namespace ConfigCustomerServiceServerNamespace { const char * s_clusterName = NULL; const char * s_centralServerAddress = NULL; int s_centralServerPort = 0; const char * s_gameCode = NULL; const char * s_csServerAddress = NULL; int s_csServerPort = 0; int s_maxPacketsPerSecond = 50; int s_requestTimeoutSeconds = 300; int s_maxAllowedNumberOfTickets = 1; int s_gameServicePort = 0; int s_chatServicePort = 0; const char* s_chatServiceBindInterface = NULL; const char* s_gameServiceBindInterface = NULL; bool s_writeTicketToBugLog = false; }; using namespace ConfigCustomerServiceServerNamespace; //----------------------------------------------------------------------- #define KEY_INT(a,b) (s_ ## a = ConfigFile::getKeyInt("CustomerServiceServer", #a, b)) #define KEY_STRING(a,b) (s_ ## a = ConfigFile::getKeyString("CustomerServiceServer", #a, b)) #define KEY_BOOL(a,b) (s_ ## a = ConfigFile::getKeyBool("CustomerServiceServer", #a, b)) //----------------------------------------------------------------------- void ConfigCustomerServiceServer::install() { SetupSharedNetwork::SetupData networkSetupData; SetupSharedNetwork::getDefaultServerSetupData(networkSetupData); SetupSharedNetwork::install(networkSetupData); KEY_STRING (clusterName, "devcluster"); KEY_STRING (centralServerAddress, "localhost"); KEY_INT (centralServerPort, 61242); KEY_STRING (gameCode, "SWG"); KEY_STRING (csServerAddress, "localhost"); KEY_INT (csServerPort, 3016); KEY_INT (maxPacketsPerSecond, 50); KEY_INT (requestTimeoutSeconds, 300); KEY_INT (maxAllowedNumberOfTickets, 1); KEY_INT (gameServicePort, 50010); KEY_STRING (gameServiceBindInterface, ""); KEY_INT (chatServicePort, 50011); KEY_STRING (chatServiceBindInterface, ""); KEY_BOOL (writeTicketToBugLog, false); } //----------------------------------------------------------------------- void ConfigCustomerServiceServer::remove() { } //----------------------------------------------------------------------- int ConfigCustomerServiceServer::getMaxPacketsPerSecond() { return s_maxPacketsPerSecond; } //----------------------------------------------------------------------- unsigned int ConfigCustomerServiceServer::getRequestTimeoutSeconds() { return static_cast(s_requestTimeoutSeconds); } //----------------------------------------------------------------------- const char * ConfigCustomerServiceServer::getCustomerServiceServerAddress() { return s_csServerAddress; } //----------------------------------------------------------------------- unsigned short ConfigCustomerServiceServer::getCustomerServiceServerPort() { return static_cast(s_csServerPort); } //----------------------------------------------------------------------- const char * ConfigCustomerServiceServer::getCentralServerAddress() { return s_centralServerAddress; } //----------------------------------------------------------------------- unsigned short ConfigCustomerServiceServer::getCentralServerPort() { return static_cast(s_centralServerPort); } //----------------------------------------------------------------------- const char * ConfigCustomerServiceServer::getClusterName() { return s_clusterName; } //----------------------------------------------------------------------- const char * ConfigCustomerServiceServer::getGameCode() { return s_gameCode; } //----------------------------------------------------------------------- int ConfigCustomerServiceServer::getMaxAllowedNumberOfTickets() { return s_maxAllowedNumberOfTickets; } //----------------------------------------------------------------------- unsigned short ConfigCustomerServiceServer::getGameServicePort() { return static_cast(s_gameServicePort); } //----------------------------------------------------------------------- unsigned short ConfigCustomerServiceServer::getChatServicePort() { return static_cast(s_chatServicePort); } //----------------------------------------------------------------------- const char* ConfigCustomerServiceServer::getGameServiceBindInterface() { return s_gameServiceBindInterface; } //----------------------------------------------------------------------- const char* ConfigCustomerServiceServer::getChatServiceBindInterface() { return s_chatServiceBindInterface; } //----------------------------------------------------------------------- bool ConfigCustomerServiceServer::getWriteTicketToBugLog() { return s_writeTicketToBugLog; } //-----------------------------------------------------------------------