// SystemAssignedProcessId.h // Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved. // Author: Justin Randall #ifndef _INCLUDED_SystemAssignedProcessId_H #define _INCLUDED_SystemAssignedProcessId_H //----------------------------------------------------------------------- #include "sharedNetworkMessages/GameNetworkMessage.h" //----------------------------------------------------------------------- class SystemAssignedProcessId : public GameNetworkMessage { public: explicit SystemAssignedProcessId(const unsigned long id); explicit SystemAssignedProcessId(Archive::ReadIterator & source); ~SystemAssignedProcessId(); const unsigned long getId () const; private: SystemAssignedProcessId & operator = (const SystemAssignedProcessId & rhs); SystemAssignedProcessId(const SystemAssignedProcessId & source); Archive::AutoVariable m_id; }; //----------------------------------------------------------------------- #endif // _INCLUDED_SystemAssignedProcessId_H