From 2e64106bc8cc645d6d41c7040acc2ea3b9e687aa Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Mon, 16 Nov 2015 19:32:51 -0600 Subject: [PATCH] syntax fix --- .../compiled/game/script/library/player_structure.scriptlib | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib b/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib index 76b56394e..f858a8083 100644 --- a/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib @@ -3097,7 +3097,7 @@ void finalizePackUp(obj_id player, obj_id structure) } // Create a new structure control device - obj_id scd = createObject("object/intangible/house/generic_house_control_device.iff", where`); + obj_id scd = createObject("object/intangible/house/generic_house_control_device.iff", where); setName(scd, structName); setOwner(scd, player); @@ -3106,7 +3106,6 @@ void finalizePackUp(obj_id player, obj_id structure) if (!persistObject(scd)) { LOG("LOG_CHANNEL", "player_structure.finalizePackup persist SCD failed!"); - return SCRIPT_CONTINUE; } attachScript(scd, "structure.house_control_device");