From 809d0aef4e2e36a9ccecad4357602145d6dfd8b2 Mon Sep 17 00:00:00 2001 From: Redacted by Stellabellum INC Date: Tue, 23 Dec 2014 02:03:10 -0800 Subject: [PATCH] Bartenders will now face you when conversing. --- .../compiled/game/script/structure/municipal/cantina.script | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script b/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script index 9b52f7276..c0277f24f 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script @@ -28,8 +28,9 @@ trigger OnInitialize () } behindBar = new location (8.54f, -0.89f, 0.14f, planet, cantina); - obj_id bartender = create.staticObject ("bartender", behindBar); + obj_id bartender = create.object ("bartender", behindBar); setYaw (bartender, 87); + setCreatureStatic (bartender, true); setInvulnerable(bartender, true); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); @@ -48,4 +49,4 @@ trigger OnInitialize () attachScript (self, "city.imperial_crackdown.crackdown_cantina"); return SCRIPT_CONTINUE; -} \ No newline at end of file +}