diff --git a/sku.0/sys.server/compiled/game/script/space/command/player_cmd_tie_bomber.java b/sku.0/sys.server/compiled/game/script/space/command/player_cmd_tie_bomber.java old mode 100644 new mode 100755 index 99d8f3e5d..4843d2a1e --- a/sku.0/sys.server/compiled/game/script/space/command/player_cmd_tie_bomber.java +++ b/sku.0/sys.server/compiled/game/script/space/command/player_cmd_tie_bomber.java @@ -1,17 +1,10 @@ package script.space.command; -import script.*; -import script.base_class.*; -import script.combat_engine.*; -import java.util.Arrays; -import java.util.Hashtable; -import java.util.Vector; -import script.base_script; - -import script.library.space_utils; +import script.dictionary; import script.library.ship_ai; import script.library.space_combat; -import script.library.utils; +import script.library.space_utils; +import script.obj_id; public class player_cmd_tie_bomber extends script.base_script { @@ -44,18 +37,17 @@ public class player_cmd_tie_bomber extends script.base_script { debugServerConsoleMsg(null, "ONsPACEuNITmOVEtOcOMPLETE - tie bomber script"); int squadId = ship_ai.unitGetSquadId(self); - obj_id[] squaddyList = null; + obj_id[] squadUnits; if (ship_ai.isSquadIdValid(squadId)) { - squaddyList = ship_ai.squadGetUnitList(squadId); + squadUnits = ship_ai.squadGetUnitList(squadId); } - else + else { return SCRIPT_CONTINUE; } - for (int i = 0; i < squaddyList.length; i++) - { - space_combat.destroyObjectHyperspace(squaddyList[i]); + for (obj_id squadUnit : squadUnits) { + space_combat.destroyObjectHyperspace(squadUnit); } return SCRIPT_CONTINUE; }