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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,65 @@
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package script.e3demo;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.utils;
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public class grievous extends script.base_script
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{
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public grievous()
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{
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}
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public int OnAttach(obj_id self) throws InterruptedException
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{
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setScale(self, 1.5f);
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createTriggerVolume("playerEnter", 28f, true);
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return SCRIPT_CONTINUE;
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}
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public int OnIncapacitated(obj_id self, obj_id player) throws InterruptedException
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{
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messageTo(self, "destroyCorpse", null, 5.0f, true);
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return SCRIPT_CONTINUE;
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}
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public int OnDestroy(obj_id self) throws InterruptedException
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{
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obj_id player = getObjIdObjVar(self, "player");
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int number = getIntObjVar(self, "demoNumber");
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if (number == 1)
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{
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messageTo(player, "resetDemo1", null, 1.0f, true);
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}
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if (number == 2)
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{
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messageTo(player, "resetDemo2", null, 1.0f, true);
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}
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return SCRIPT_CONTINUE;
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}
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public int destroyCorpse(obj_id self, dictionary params) throws InterruptedException
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{
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destroyObject(self);
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return SCRIPT_CONTINUE;
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}
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public int OnTriggerVolumeEntered(obj_id self, String volumeName, obj_id breacher) throws InterruptedException
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{
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if (volumeName.equals("playerEnter"))
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{
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if (!utils.hasScriptVar(self, "intBreached"))
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{
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debugSpeakMsg(self, "Berece");
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if (isPlayer(breacher))
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{
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startCombat(self, breacher);
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utils.setScriptVar(self, "intBreached", 1);
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setState(self, STATE_COMBAT, true);
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}
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}
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}
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return SCRIPT_CONTINUE;
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}
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}
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