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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,50 @@
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package script.holocron;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.holocron.newbie_handoff;
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import script.library.factions;
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import script.library.ai_lib;
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public class heal_target extends script.base_script
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{
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public heal_target()
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{
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}
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public int OnAttach(obj_id self) throws InterruptedException
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{
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factions.setFaction(self, "Unattackable");
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ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
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return SCRIPT_CONTINUE;
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}
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public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException
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{
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if (hasObjVar(player, "newbie_handoff.mission.heal.type"))
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{
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if (getObjIdObjVar(player, "newbie_handoff.mission.heal.npc_id") == self)
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{
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mi.addRootMenu(menu_info_types.SERVER_HEAL_STATE, newbie_handoff.SID_NEWBIE_MISSION_HEAL_MENU);
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}
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}
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return SCRIPT_CONTINUE;
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}
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public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException
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{
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if (item == menu_info_types.SERVER_HEAL_STATE)
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{
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destroyObject(getObjIdObjVar(player, "newbie_handoff.mission.heal.med_id"));
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String missionType = getStringObjVar(self, "newbie_handoff.mission.type");
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dictionary params = new dictionary();
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params.put("type", missionType);
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LOG("newbie_handoff_heal", "Target NPC has been healed.");
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messageTo(player, "missionHealComplete", params, 1, true);
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}
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return SCRIPT_CONTINUE;
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}
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}
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