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who isn't sick of converting the freaking scripts? this negates the need
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@@ -0,0 +1,61 @@
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package script.space.crafting;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.space_crafting;
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import script.library.sui;
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import script.library.space_utils;
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import script.library.utils;
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import script.library.space_transition;
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public class escape_hatch extends script.base_script
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{
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public escape_hatch()
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{
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}
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public int OnAttach(obj_id self) throws InterruptedException
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{
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return SCRIPT_CONTINUE;
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}
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public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException
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{
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menu_info_data data = mi.getMenuItemByType(menu_info_types.ITEM_USE);
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string_id strSpam = new string_id("space/space_interaction", "eject");
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mi.addRootMenu(menu_info_types.ITEM_USE, strSpam);
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return SCRIPT_CONTINUE;
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}
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public int OnObjectMenuSelect(obj_id self, obj_id objPlayer, int item) throws InterruptedException
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{
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LOG("space", "ESCAPE POD");
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if (item == menu_info_types.ITEM_USE)
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{
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obj_id objShip = space_transition.getContainingShip(objPlayer);
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obj_id objOwner = getOwner(objShip);
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LOG("space", "objOwner is " + objOwner + " player is " + objPlayer);
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if (objOwner == objPlayer)
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{
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LOG("space", "Queing command ");
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string_id strSpam = new string_id("space/space_interaction", "ejecting");
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sendSystemMessage(objPlayer, strSpam);
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utils.setLocalVar(objShip, "intEjecting", 1);
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dictionary dctParams = new dictionary();
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dctParams.put("objShip", objShip);
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messageTo(objShip, "megaDamage", dctParams, 2, false);
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return SCRIPT_CONTINUE;
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}
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else
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{
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string_id strSpam = new string_id("space/space_interaction", "ejecting");
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sendSystemMessage(objPlayer, strSpam);
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space_transition.teleportPlayerToLaunchLoc(objPlayer);
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}
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}
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return SCRIPT_CONTINUE;
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}
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}
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