Commit Graph
112 Commits
Author SHA1 Message Date
DarthArgus d89ac07a6d remove old qatool 2015-10-10 20:46:35 -05:00
DarthArgus 7a0df1f9b9 fixed persistplanet 2015-10-06 01:42:20 -05:00
DarthArgus bb8f9a4351 add fixed qatool 2015-09-25 23:04:28 -05:00
CodeCodon 56355e7965 fix character issue 2015-08-01 18:28:15 -05:00
CodeCodon aae2ca7df7 remove btm files 2015-07-26 23:27:36 -05:00
DarthArgusandCodeCodon 1dfc51fa69 or backticks 2015-07-13 14:46:35 -05:00
DarthArgusandCodeCodon 1046d73824 no likey () [] {} 2015-07-13 14:46:08 -05:00
DarthArgusandCodeCodon b27957323e fix annoying cipher bug on meatlump puzzle 2015-07-13 14:45:52 -05:00
DarthArgus 98f67ac56b fix a script logical error 2015-05-17 13:47:58 -05:00
Redacted by Stellabellum INC 8cc6b3bea2 The following has been fixed:
*Removed unnecessary options in the faction QA tool
*Fixed Empire/Remembrance Day Ceremonies.  They now work.
*Killing a player through the event tool should now work
*Removed unecessary comments from base_player script
*Fixed the badge QA tool
*Fixed the location bug in several different methods
*Fixed the Exar Kun first boss sparks to accurately choose a target
*Life Day and Love Day now work and spawn correctly
2015-02-20 23:24:16 -08:00
Redacted by Stellabellum INC 396ec7d7e4 Fixed many more location bugs. 2015-02-18 23:27:34 -08:00
Redacted by Stellabellum INC f3b42f93c6 Fixed the location library bug. 2015-02-18 19:42:15 -08:00
Redacted by Stellabellum INC b93530b6c8 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
Redacted by Stellabellum INC f314930c92 Added the Following:
Fixed a floating bench in Moenia, Naboo
Added World POI Spawner for Tatooine
Removed many more items from No Trade List
Updated all of Dathomir Spawns to new System
Added the POI Tat World Spawner Table
Made the YT2400 Deed Tradeable
GCW City Invasion NPCs no longer shoot wild animals. They focus on factional enemies.
Fixed static commoner npc's chat
Fixed QaTool
2015-02-13 18:24:03 -08:00
Redacted by Stellabellum INC 77df8037af Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
Redacted by Stellabellum INC 4ca8da7c31 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
Redacted by Stellabellum INC ce85aef6a7 Merge branch 'tatFixes' of http://stash.apathystudios.com/scm/swgnxt/dsrc into tatFixes 2015-01-09 16:28:14 -08:00
Redacted by Stellabellum INC 9d98acd117 Removed unnecessary info 2015-01-09 16:24:52 -08:00
Redacted by Stellabellum INC 49025477a1 Added delivery mission commoners to tattoine (all except mos espa), Dathomir (Science and Trade outpost), Naboo (all) Dantooine (3 main cities).
Modified a script, which prevented commoners from spawning properly in the game world.
2015-01-04 00:23:27 +00:00
Redacted by Stellabellum INC 4367806486 Mort now drinks from a cup. 2015-01-03 02:50:23 -08:00
Redacted by Stellabellum INC 01e9e9bff9 Commented out unnecessary debug message 2015-01-01 15:38:50 -08:00
Redacted by Stellabellum INC af40765785 Added and commented out debug message 2015-01-01 15:38:31 -08:00
Redacted by Stellabellum INC 960753242a Changed library method to void. 2015-01-01 15:38:09 -08:00
Redacted by Stellabellum INC a294f90827 Added super function to call original parent function. This was not being called, and the result was many functions not happening in-game as they should(ie. no particle effects floating above pylons in GCW invasions).
This now allows the child function to call its parent function's code along with its own.

TODO: Add this function to the compiler.
2015-01-01 15:37:53 -08:00
Redacted by Stellabellum INC db6b59f450 Added temporary fix to make NPCs walk
TODO: Write a method that checks the movement_speed datatable column
under creatures.tab and applies that as the walk speed.
2014-12-29 13:45:26 -08:00
Redacted by Stellabellum INC d8cd74f0cd Took out unnecessary spawn and replaced with missing Junk Dealer Spawn. 2014-12-23 02:03:40 -08:00
Redacted by Stellabellum INC 809d0aef4e Bartenders will now face you when conversing. 2014-12-23 02:03:10 -08:00
Redacted by Stellabellum INC 9cbb92f544 Fixed spawner issue 2014-12-23 02:02:53 -08:00
Redacted by Stellabellum INC 5b899403e6 Fixed spawner issue 2014-12-23 02:02:45 -08:00
Redacted by Stellabellum INC 0b7136ba0b Fixed spawner issue 2014-12-23 02:02:38 -08:00
Redacted by Stellabellum INC 9abbd26dbd Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:45:00 -08:00
Redacted by Stellabellum INC 877a8eaec6 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:54 -08:00
Redacted by Stellabellum INC e0833b29dd Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:46 -08:00
Redacted by Stellabellum INC 7fb75f6371 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:39 -08:00
Redacted by Stellabellum INC ce9eafda2d Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
Redacted by Stellabellum INC 7069e520b8 Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
Redacted by Stellabellum INC acc93eed5f Merge pull request #10 in SWGNXT/dsrc from retreatFix to nge-content
* commit '1fecbc67e6ccf2307451927bc8b1310cc198a845':
  Added Three Missing NPCs: Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette Lt. Allard Lissara - A Static NPC for a no longer working questline Wurson Harro - Imperial Theme Park Record Keeper
2014-12-07 17:04:20 -05:00
Redacted by Stellabellum INC c513d1ccdd Added a check to make sure player is close to object when utilizing it 2014-11-23 09:10:07 -08:00
Redacted by Stellabellum INC 270fa2a8e9 *Commented out unnecessary code for Turret
*Updated Turret to working Turret System
2014-11-23 09:09:58 -08:00
Redacted by Stellabellum INC ba07c40b3a *Updated Turret to working Turret System, however left it disabled until we decide to put it back in
*Fixed location of Clone Relics Computer
*Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
2014-11-23 09:09:09 -08:00
Redacted by Stellabellum INC 429a6e4d65 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:05:05 -08:00
Redacted by Stellabellum INC ccf856a143 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:50 -08:00
Redacted by Stellabellum INC 9c32673656 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:30 -08:00
Redacted by Stellabellum INC 864575774b Added God Mode bypass for cell permissions 2014-11-23 09:03:43 -08:00
Redacted by Stellabellum INC 1f8c922374 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:40 -08:00
Redacted by Stellabellum INC 85ddf95dc6 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:12 -08:00
Redacted by Stellabellum INC 6c66ac98c5 Added 2 animations to Mirla to make her not so emotionless 2014-11-23 09:01:10 -08:00
Redacted by Stellabellum INC 8e945f876b Added a check to make sure player is close to object when utilizing it 2014-11-23 09:00:41 -08:00
Redacted by Stellabellum INC e500a56f79 Added God Mode Bypass for Entering Cell 2014-11-23 09:00:15 -08:00
Redacted by Stellabellum INC ba2693faac Added a check to make sure player is close to object when utilizing it 2014-11-23 08:59:18 -08:00