Commit Graph
21 Commits
Author SHA1 Message Date
DarthArgus aed336bde4 broken switches 2015-10-30 13:46:12 -05:00
DarthArgus e886f63a79 fixing borked scripts 2015-10-30 13:19:14 -05:00
DarthArgus 654b67eda3 fix a script logical error 2015-05-17 13:47:58 -05:00
PrisonCamp 254ac20beb The following has been fixed:
*Removed unnecessary options in the faction QA tool
*Fixed Empire/Remembrance Day Ceremonies.  They now work.
*Killing a player through the event tool should now work
*Removed unecessary comments from base_player script
*Fixed the badge QA tool
*Fixed the location bug in several different methods
*Fixed the Exar Kun first boss sparks to accurately choose a target
*Life Day and Love Day now work and spawn correctly
2015-02-20 23:24:16 -08:00
PrisonCamp af96886b93 Fixed many more location bugs. 2015-02-18 23:27:34 -08:00
PrisonCamp ea4787a8a2 Fixed the location library bug. 2015-02-18 19:42:15 -08:00
PrisonCamp 054a51f5e6 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
PrisonCamp 2c8a2c1d47 Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
PrisonCamp 6a9522ef94 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
PrisonCamp 22cae94739 Changed library method to void. 2015-01-01 15:38:09 -08:00
PrisonCamp b75009a673 Added temporary fix to make NPCs walk
TODO: Write a method that checks the movement_speed datatable column
under creatures.tab and applies that as the walk speed.
2014-12-29 13:45:26 -08:00
nightsister f42042779e Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
PrisonCamp 5043749561 Commented out debug Message when placing a house 2014-11-23 08:53:43 -08:00
PrisonCamp 0386831bbf Stopped Persisting Unused Terminals 2014-11-23 08:53:16 -08:00
PrisonCamp 45ccbac903 Added code for reading the new roof column on Storyteller datatable.
Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs.
When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
2014-10-12 00:56:38 -07:00
Eric Barr 1371fb2018 Corrected the return type 2014-04-01 01:57:32 -07:00
Eric Barr 6d48951d96 Renamed variable named "enum" (a reserved keyword now in java) to "enum_" 2014-04-01 01:57:25 -07:00
Eric Barr 2591ccf029 Fixed equality instead of assignment errors 2014-03-31 22:59:01 -07:00
Eric Barr 69c310dde0 Added ignore files to ignore *.java files generated from scripts 2014-03-31 09:57:30 -07:00
Eric Barr bb6c3884a5 Removed files that don't need to be tracked 2014-03-31 09:55:49 -07:00
Dallin Wellington 0a0796d1a9 Initial commit. 2013-09-10 23:17:15 -07:00