// ====================================================================== // // lf_killmite.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/lf_killmite"; // ====================================================================== // Script Conditions // ====================================================================== boolean lf_killmite_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean lf_killmite_condition_ifquestiscompleted (obj_id player, obj_id npc) { int questId = questGetQuestId("quest/lf_deadmite"); boolean tasksCompleted = true; tasksCompleted &= questIsTaskComplete(questId, 0, player); tasksCompleted &= questIsTaskComplete(questId, 1, player); tasksCompleted &= questIsTaskComplete(questId, 2, player); tasksCompleted &= questIsTaskComplete(questId, 3, player); tasksCompleted &= questIsTaskComplete(questId, 4, player); tasksCompleted &= questIsTaskComplete(questId, 5, player); return tasksCompleted; } // ---------------------------------------------------------------------- boolean lf_killmite_condition_ifquestinprogress (obj_id player, obj_id npc) { int questId = questGetQuestId("quest/lf_deadmite"); return questIsQuestActive(questId, player); } // ---------------------------------------------------------------------- boolean lf_killmite_condition_questtaken (obj_id player, obj_id npc) { int questId = questGetQuestId("quest/lf_deadmite"); return questIsQuestActive(questId, player) || questIsQuestComplete(questId, player); } // ---------------------------------------------------------------------- boolean lf_killmite_condition_questrewarded (obj_id player, obj_id npc) { int questId = questGetQuestId("quest/lf_deadmite"); return questIsQuestComplete(questId, player); } // ====================================================================== // Script Actions // ====================================================================== void lf_killmite_action_givequest (obj_id player, obj_id npc) { int questId = questGetQuestId("quest/lf_deadmite"); groundquests.grantQuest(questId, player, npc, true); obj_id top=getTopMostContainer(player); location loc = getLocation(top); loc.x = 3572; loc.y = 91; loc.z = 5424; obj_id waypoint = createWaypointInDatapad(player, loc); setObjVar(player, "quest.general.quest/lf_deadmite.waypoint", waypoint); setWaypointName(waypoint, "Giant Mite Cave"); setWaypointActive(waypoint, true); obj_id top1=getTopMostContainer(player); location loc1 = getLocation(top1); loc1.x = 5335; loc1.y = 80; loc1.z = 5637; obj_id waypoint1 = createWaypointInDatapad(player, loc1); setObjVar(player, "quest.general.quest/lf_deadmite.questgiver", waypoint1); setWaypointName(waypoint1, "Risha Sinan"); } // ---------------------------------------------------------------------- void lf_killmite_action_faceplayer (obj_id player, obj_id npc) { faceTo(npc, player); } // ---------------------------------------------------------------------- void lf_killmite_action_giverewardcraft (obj_id player, obj_id npc) { obj_id waypoint = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.waypoint"); if (waypoint != null) { destroyWaypointInDatapad(waypoint, player); } removeObjVar(player, "quest.general.quest/lf_deadmite.waypoint"); obj_id waypoint1 = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.questgiver"); if (waypoint1 != null) { destroyWaypointInDatapad(waypoint1, player); } removeObjVar(player, "quest.general.quest/lf_deadmite.questgiver"); int questId = questGetQuestId("quest/lf_deadmite"); questCompleteTask(questId, 6, player); obj_id playerInventory = utils.getInventoryContainer( player ); string templateName = "object/tangible/loot/loot_schematic/bubble_tank_schematic.iff"; createObject( templateName, playerInventory, "" ); } // ---------------------------------------------------------------------- void lf_killmite_action_giverewardcombat (obj_id player, obj_id npc) { obj_id waypoint = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.waypoint"); if (waypoint != null) { destroyWaypointInDatapad(waypoint, player); } removeObjVar(player, "quest.general.quest/lf_deadmite.waypoint"); obj_id waypoint1 = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.questgiver"); if (waypoint1 != null) { destroyWaypointInDatapad(waypoint1, player); } removeObjVar(player, "quest.general.quest/lf_deadmite.questgiver"); int questId = questGetQuestId("quest/lf_deadmite"); questCompleteTask(questId, 6, player); obj_id playerInventory = utils.getInventoryContainer( player ); string templateName = "object/tangible/skill_buff/skill_buff_pistol_accuracy.iff"; createObject( templateName, playerInventory, "" ); } // ---------------------------------------------------------------------- void lf_killmite_action_givewaypoint (obj_id player, obj_id npc) { obj_id waypoint = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.waypoint"); if (waypoint != null) { destroyWaypointInDatapad(waypoint, player); // Always use this function. Unless something has changed. } obj_id top=getTopMostContainer(player); location loc = getLocation(top); loc.x = 3572; loc.y = 91; loc.z = 5424; waypoint = createWaypointInDatapad(player, loc); setObjVar(player, "quest.general.quest/lf_deadmite.waypoint", waypoint); setWaypointName(waypoint, "Giant Mite Cave"); setWaypointActive(waypoint, true); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int lf_killmite_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Hello! Sorry to bother you, but do you have some time to check out a mite nest? //-- [RESPONSE NOTE] //-- PLAYER: I suppose I have the time. if (response == "s_161") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { //-- NPC: Thank you. To the west is a giant bark mite cave. I can show you where. I need specimens. Once you get there, I'll transmit the specimens that I need and how many of each. string_id message = new string_id (c_stringFile, "s_164"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I would be happy to help you out. boolean hasResponse0 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: And I'll get paid for this, I assume? boolean hasResponse1 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_167"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_172"); utils.setScriptVar (player, "conversation.lf_killmite.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Not right now. if (response == "s_177") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { //-- NPC: That's a shame. Come back to me if you change your mind. string_id message = new string_id (c_stringFile, "s_180"); utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Maybe. Would you tell me more about it? if (response == "s_183") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { //-- NPC: Bark mites! Fascinating little creatures, but they absolutely destroy the greenery! I recently found a mutant variant that may yield information that may lead to a chemical that will repel these insects. string_id message = new string_id (c_stringFile, "s_185"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I suppose I have the time. boolean hasResponse0 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Not right now. boolean hasResponse1 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Maybe. Would you tell me more about it? boolean hasResponse2 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_161"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_177"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_183"); utils.setScriptVar (player, "conversation.lf_killmite.branchId", 1); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int lf_killmite_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Thank you. To the west is a giant bark mite cave. I can show you where. I need specimens. Once you get there, I'll transmit the specimens that I need and how many of each. //-- [RESPONSE NOTE] //-- PLAYER: I would be happy to help you out. if (response == "s_167") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { lf_killmite_action_givequest (player, npc); //-- NPC: Excellent. I am glad to see that someone supports science around here. I'll transfer credits into your bank account as I get usable readings. Hopefully I can get my hands on something extra special by the time you get back. string_id message = new string_id (c_stringFile, "s_169"); utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: And I'll get paid for this, I assume? if (response == "s_172") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { lf_killmite_action_givequest (player, npc); //-- NPC: Of course. I cannot expect others to love science the way I do. I'll transfer credits into your bank account as I get usable readings. Perhaps I will get my hands on something extra special by the time you get back. string_id message = new string_id (c_stringFile, "s_175"); utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int lf_killmite_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Bark mites! Fascinating little creatures, but they absolutely destroy the greenery! I recently found a mutant variant that may yield information that may lead to a chemical that will repel these insects. //-- [RESPONSE NOTE] //-- PLAYER: I suppose I have the time. if (response == "s_161") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { //-- NPC: Thank you. To the west is a giant bark mite cave. I can show you where. I need specimens. Once you get there, I'll transmit the specimens that I need and how many of each. string_id message = new string_id (c_stringFile, "s_164"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I would be happy to help you out. boolean hasResponse0 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: And I'll get paid for this, I assume? boolean hasResponse1 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_167"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_172"); utils.setScriptVar (player, "conversation.lf_killmite.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Not right now. if (response == "s_177") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { //-- NPC: That's a shame. Come back to me if you change your mind. string_id message = new string_id (c_stringFile, "s_180"); utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Maybe. Would you tell me more about it? if (response == "s_183") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { //-- NPC: Bark mites! Fascinating little creatures, but they absolutely destroy the greenery! I recently found a mutant variant that may yield information that may lead to a chemical that will repel these insects. string_id message = new string_id (c_stringFile, "s_185"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I suppose I have the time. boolean hasResponse0 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Not right now. boolean hasResponse1 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Maybe. Would you tell me more about it? boolean hasResponse2 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_161"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_177"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_183"); utils.setScriptVar (player, "conversation.lf_killmite.branchId", 1); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int lf_killmite_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: How did you fare? //-- [RESPONSE NOTE] //-- PLAYER: I got all the samples that you wanted. Didn't you get my data transfers? if (response == "s_191") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { //-- NPC: Oh goodness. Of course I did. I'm a little scatterbrained these days. Fantastic work. Are you interested in science and engineering? string_id message = new string_id (c_stringFile, "s_193"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes! I love creating things. boolean hasResponse0 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Actually, I prefer hunting. boolean hasResponse1 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_196"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_201"); utils.setScriptVar (player, "conversation.lf_killmite.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I'm not done yet. if (response == "s_207") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { //-- NPC: Of course not. I should know that by my notes. Good luck with the rest of your hunting! string_id message = new string_id (c_stringFile, "s_209"); utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I got lost. Do you have the location of the cave? if (response == "s_212") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { //-- NPC: Certainly! I know what you mean. If I don't keep things perfectly organized, I can't find a darn thing. string_id message = new string_id (c_stringFile, "s_215"); utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int lf_killmite_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Oh goodness. Of course I did. I'm a little scatterbrained these days. Fantastic work. Are you interested in science and engineering? //-- [RESPONSE NOTE] //-- PLAYER: Yes! I love creating things. if (response == "s_196") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { lf_killmite_action_giverewardcraft (player, npc); //-- NPC: Wonderful! I have this schematic for you then. I'm not sure if it's your particular field, but it should be worth something. string_id message = new string_id (c_stringFile, "s_199"); utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Actually, I prefer hunting. if (response == "s_201") { //-- [NOTE] if (lf_killmite_condition__defaultCondition (player, npc)) { lf_killmite_action_giverewardcombat (player, npc); //-- NPC: Well, we all have our paths to walk, don't we? This should help you out while you hunt! string_id message = new string_id (c_stringFile, "s_204"); utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.lf_killmite"); setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); setInvulnerable (self, true); setName (self, "Risha Sinan"); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setCondition (self, CONDITION_INTERESTING); setInvulnerable (self, true); setName (self, "Risha Sinan"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.lf_killmite"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (!lf_killmite_condition_questtaken (player, npc)) { lf_killmite_action_faceplayer (player, npc); //-- NPC: Hello! Sorry to bother you, but do you have some time to check out a mite nest? string_id message = new string_id (c_stringFile, "s_159"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I suppose I have the time. boolean hasResponse0 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Not right now. boolean hasResponse1 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Maybe. Would you tell me more about it? boolean hasResponse2 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_161"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_177"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_183"); utils.setScriptVar (player, "conversation.lf_killmite.branchId", 1); npcStartConversation (player, npc, "lf_killmite", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (lf_killmite_condition_ifquestinprogress (player, npc)) { lf_killmite_action_faceplayer (player, npc); //-- NPC: How did you fare? string_id message = new string_id (c_stringFile, "s_188"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I got all the samples that you wanted. Didn't you get my data transfers? boolean hasResponse0 = false; if (lf_killmite_condition_ifquestiscompleted (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I'm not done yet. boolean hasResponse1 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I got lost. Do you have the location of the cave? boolean hasResponse2 = false; if (lf_killmite_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_191"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_207"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_212"); utils.setScriptVar (player, "conversation.lf_killmite.branchId", 7); npcStartConversation (player, npc, "lf_killmite", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (lf_killmite_condition_questrewarded (player, npc)) { lf_killmite_action_faceplayer (player, npc); //-- NPC: Hello! It's good to see you again. string_id message = new string_id (c_stringFile, "s_217"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "lf_killmite") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.lf_killmite.branchId"); if (branchId == 1 && lf_killmite_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && lf_killmite_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && lf_killmite_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && lf_killmite_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && lf_killmite_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.lf_killmite.branchId"); return SCRIPT_CONTINUE; } // ======================================================================