// ====================================================================== // // trig_longo.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/trig_longo"; // ====================================================================== // Script Conditions // ====================================================================== boolean trig_longo_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean trig_longo_condition_isNotImmunized (obj_id player, obj_id npc) { faceTo(npc, player); return (groundquests.isTaskActive(player, "outbreak_quest_01_imperial", "codyInnoculate") || groundquests.isTaskActive(player, "outbreak_quest_01_rebel", "codyInnoculate") || groundquests.isTaskActive(player, "outbreak_quest_01_neutral", "codyInnoculate") ); } // ---------------------------------------------------------------------- boolean trig_longo_condition_hasTrigTask (obj_id player, obj_id npc) { faceTo(npc, player); return groundquests.isTaskActive(player, "outbreak_quest_01_b_imperial", "talkToTrig") || groundquests.isTaskActive(player, "outbreak_quest_01_b_rebel", "talkToTrig") || groundquests.isTaskActive(player, "outbreak_quest_01_b_neutral", "talkToTrig"); } // ---------------------------------------------------------------------- boolean trig_longo_condition_hasDeletedQuest2 (obj_id player, obj_id npc) { faceTo(npc, player); return (groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_imperial") && !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_imperial")) || (groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_rebel") && !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_rebel")) || (groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_neutral") && !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_neutral")); } // ---------------------------------------------------------------------- boolean trig_longo_condition_hasCompletedQuestLine (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "outbreak_quest_final_imperial") || groundquests.hasCompletedQuest(player, "outbreak_quest_final_neutral") || groundquests.hasCompletedQuest(player, "outbreak_quest_final_rebel"); } // ---------------------------------------------------------------------- boolean trig_longo_condition_hasDeliveredRadioEpsilon (obj_id player, obj_id npc) { faceTo(npc, player); return groundquests.hasCompletedQuest(player, "outbreak_radio_delivery_03"); } // ---------------------------------------------------------------------- boolean trig_longo_condition_hasCompletedQuest2 (obj_id player, obj_id npc) { faceTo(npc, player); return groundquests.hasCompletedQuest(player, "outbreak_quest_02_imperial") || groundquests.hasCompletedQuest(player, "outbreak_quest_02_rebel") || groundquests.hasCompletedQuest(player, "outbreak_quest_02_neutral"); } // ---------------------------------------------------------------------- boolean trig_longo_condition_isNeutral (obj_id player, obj_id npc) { faceTo(npc, player); return groundquests.hasCompletedQuest(player, "outbreak_quest_01_neutral"); } // ---------------------------------------------------------------------- boolean trig_longo_condition_isRebel (obj_id player, obj_id npc) { faceTo(npc, player); return groundquests.hasCompletedQuest(player, "outbreak_quest_01_rebel"); } // ====================================================================== // Script Actions // ====================================================================== void trig_longo_action_updatedQuestWaypoint (obj_id player, obj_id npc) { faceTo(npc, player); /* location loc = new location(-7409, 570, -7345, "dathomir"); obj_id wedgeWpt = createWaypointInDatapad(player, loc); setWaypointName(wedgeWpt, "Research and Prison Facility"); setWaypointActive(wedgeWpt, true); */ groundquests.sendSignal(player, "spokenToTrigQuest01"); } // ---------------------------------------------------------------------- void trig_longo_action_giveQuest2 (obj_id player, obj_id npc) { if(groundquests.hasCompletedQuest(player, "outbreak_quest_01_imperial") && groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_imperial") && !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_imperial")) { groundquests.grantQuest(player, "outbreak_quest_02_imperial"); return; } if (groundquests.hasCompletedQuest(player, "outbreak_quest_01_rebel") && groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_rebel") && !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_rebel")) { groundquests.grantQuest(player, "outbreak_quest_02_rebel"); return; } if (groundquests.hasCompletedQuest(player, "outbreak_quest_01_neutral") && groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_neutral") && !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_neutral")) { groundquests.grantQuest(player, "outbreak_quest_02_neutral"); return; } } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int trig_longo_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I don't recognize you. You look a little clean to be from the quarantine zone. //-- [RESPONSE NOTE] //-- PLAYER: I just arrived. Who are you? if (response == "s_61") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: I'm Trig. I work with Doctor Cody. Are you another volunteer sent by the Empire? string_id message = new string_id (c_stringFile, "s_62"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes. boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No, I'm here on behalf of the Alliance. boolean hasResponse1 = false; if (trig_longo_condition_isRebel (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I'm representing another party. boolean hasResponse2 = false; if (trig_longo_condition_isNeutral (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_63"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_27"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_33"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 5); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int trig_longo_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I'm Trig. I work with Doctor Cody. Are you another volunteer sent by the Empire? //-- [RESPONSE NOTE] //-- PLAYER: Yes. if (response == "s_63") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: I've seen a few of you. More than I can count actually. I send them all to the Research and Prison Facility. string_id message = new string_id (c_stringFile, "s_64"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Doctor Cody mentioned there may be other survivors. boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_65"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No, I'm here on behalf of the Alliance. if (response == "s_27") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: Well then, you must know Han Solo. He was the one that dropped us here to help out. I guess he is waiting for us to give him a call in case things get a little too bad here. string_id message = new string_id (c_stringFile, "s_31"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Doctor Cody mentioned you have heard of survivors? boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_32"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I'm representing another party. if (response == "s_33") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: Oh? Well no one asks many questions here. Just yesterday I saw an Imperial Officer sharing rations with Rebel Scouts. string_id message = new string_id (c_stringFile, "s_35"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Doctor Cody mentioned you have heard of survivors? boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_37"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 13); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int trig_longo_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I've seen a few of you. More than I can count actually. I send them all to the Research and Prison Facility. //-- [RESPONSE NOTE] //-- PLAYER: Doctor Cody mentioned there may be other survivors. if (response == "s_65") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: There are other camps just like this. The only location I know coordinates to is a hold out camp of Stormtrooper 'Ims' at the Research and Prison Facility. Ground zero to the virus. string_id message = new string_id (c_stringFile, "s_66"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ims? boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_67"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int trig_longo_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: There are other camps just like this. The only location I know coordinates to is a hold out camp of Stormtrooper 'Ims' at the Research and Prison Facility. Ground zero to the virus. //-- [RESPONSE NOTE] //-- PLAYER: Ims? if (response == "s_67") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "slump_head"); //-- NPC: Immunes. There is a small possibility of being naturally immune to the virus as long as you avoid being bitten. Doctor Cody and I are examples of immunes. My brother as well, but he was bitten...that was a long time ago. string_id message = new string_id (c_stringFile, "s_68"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I see. boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_75"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int trig_longo_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Immunes. There is a small possibility of being naturally immune to the virus as long as you avoid being bitten. Doctor Cody and I are examples of immunes. My brother as well, but he was bitten...that was a long time ago. //-- [RESPONSE NOTE] //-- PLAYER: I see. if (response == "s_75") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: Any other questions? string_id message = new string_id (c_stringFile, "s_77"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: So you and Doctor Cody have seen this before? boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Any idea where the Research and Prison Facility is? boolean hasResponse1 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_79"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_85"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int trig_longo_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Any other questions? //-- [RESPONSE NOTE] //-- PLAYER: So you and Doctor Cody have seen this before? if (response == "s_79") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: Yes, in space. Apparently the thrusters of the ship we were on failed, the crew found an abandoned Star Destroyer for parts...only it wasn't really abandoned. Only a handful of us survived the ordeal. I guess Doctor Cody wanted to help avoid the same here on Dathomir. string_id message = new string_id (c_stringFile, "s_81"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: So you and Doctor Cody have seen this before? boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Any idea where the Research and Prison Facility is? boolean hasResponse1 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_79"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_85"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Any idea where the Research and Prison Facility is? if (response == "s_85") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { trig_longo_action_updatedQuestWaypoint (player, npc); //-- NPC: Here you are. I hear there are other camps in the quarantine zone but I don't know their location. Maris can help you with those locations. Good Luck! string_id message = new string_id (c_stringFile, "s_93"); utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int trig_longo_handleBranch10 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Yes, in space. Apparently the thrusters of the ship we were on failed, the crew found an abandoned Star Destroyer for parts...only it wasn't really abandoned. Only a handful of us survived the ordeal. I guess Doctor Cody wanted to help avoid the same here on Dathomir. //-- [RESPONSE NOTE] //-- PLAYER: So you and Doctor Cody have seen this before? if (response == "s_79") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: Yes, in space. Apparently the thrusters of the ship we were on failed, the crew found an abandoned Star Destroyer for parts...only it wasn't really abandoned. Only a handful of us survived the ordeal. I guess Doctor Cody wanted to help avoid the same here on Dathomir. string_id message = new string_id (c_stringFile, "s_81"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: So you and Doctor Cody have seen this before? boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Any idea where the Research and Prison Facility is? boolean hasResponse1 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_79"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_85"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Any idea where the Research and Prison Facility is? if (response == "s_85") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { trig_longo_action_updatedQuestWaypoint (player, npc); //-- NPC: Here you are. I hear there are other camps in the quarantine zone but I don't know their location. Maris can help you with those locations. Good Luck! string_id message = new string_id (c_stringFile, "s_93"); utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int trig_longo_handleBranch12 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Well then, you must know Han Solo. He was the one that dropped us here to help out. I guess he is waiting for us to give him a call in case things get a little too bad here. //-- [RESPONSE NOTE] //-- PLAYER: Doctor Cody mentioned you have heard of survivors? if (response == "s_32") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: There are other camps just like this. The only location I know coordinates to is a hold out camp of Stormtrooper 'Ims' at the Research and Prison Facility. Ground zero to the virus. string_id message = new string_id (c_stringFile, "s_66"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ims? boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_67"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int trig_longo_handleBranch13 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Oh? Well no one asks many questions here. Just yesterday I saw an Imperial Officer sharing rations with Rebel Scouts. //-- [RESPONSE NOTE] //-- PLAYER: Doctor Cody mentioned you have heard of survivors? if (response == "s_37") { //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: There are other camps just like this. The only location I know coordinates to is a hold out camp of Stormtrooper 'Ims' at the Research and Prison Facility. Ground zero to the virus. string_id message = new string_id (c_stringFile, "s_66"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ims? boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_67"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.trig_longo.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.trig_longo"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.trig_longo"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (trig_longo_condition_hasCompletedQuestLine (player, npc)) { //-- NPC: I can't believe you came back to see us after you evacuated the research facility of all those scientists. I thought you'd be too busy with parades or whatever heroes do...guess your work here isn't done. string_id message = new string_id (c_stringFile, "s_26"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (trig_longo_condition_hasCompletedQuest2 (player, npc)) { //-- NPC: So you located that camp at the research facility? You have guts! string_id message = new string_id (c_stringFile, "s_24"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (trig_longo_condition_hasDeletedQuest2 (player, npc)) { trig_longo_action_giveQuest2 (player, npc); //-- NPC: We've talked already right? I think you were on your way to the prison facility. string_id message = new string_id (c_stringFile, "s_22"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (trig_longo_condition_hasTrigTask (player, npc)) { //-- NPC: I don't recognize you. You look a little clean to be from the quarantine zone. string_id message = new string_id (c_stringFile, "s_59"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I just arrived. Who are you? boolean hasResponse0 = false; if (trig_longo_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_61"); utils.setScriptVar (player, "conversation.trig_longo.branchId", 4); npcStartConversation (player, npc, "trig_longo", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (trig_longo_condition_isNotImmunized (player, npc)) { //-- NPC: You should speak to Doctor Cody to get the anti-virus. It won't hold off this new strain of the virus forever, but if you continue to renew the anti-virus, it will protect you. string_id message = new string_id (c_stringFile, "s_73"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (trig_longo_condition_hasDeliveredRadioEpsilon (player, npc)) { //-- NPC: Maris told me you delivered the last radio to camp epsilon at the research facility. You are quite the hero. string_id message = new string_id (c_stringFile, "s_25"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (trig_longo_condition__defaultCondition (player, npc)) { //-- NPC: We don't have much room but you are more than welcome to stay. Hopefully we'll all be rescued soon. string_id message = new string_id (c_stringFile, "s_60"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "trig_longo") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.trig_longo.branchId"); if (branchId == 4 && trig_longo_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && trig_longo_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && trig_longo_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && trig_longo_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && trig_longo_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && trig_longo_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 10 && trig_longo_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 12 && trig_longo_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 13 && trig_longo_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.trig_longo.branchId"); return SCRIPT_CONTINUE; } // ======================================================================