@base object/intangible/base/intangible_base.iff @class token_object_template 0 @class intangible_object_template 0 // enum type IngredientType: // IT_none (no item (for empty/unused slots)) // IT_item (a specific item (Skywalker barrel mark V)) // IT_template (any item created from a template (any small_blaster_barrel)) // IT_resourceType (a specific resource type (iron type 5)) // IT_resourceClass (any resource of a resource class (ferrous metal)) // struct Ingredient: // ingredientType // enum type IngredientType // ingredients // list, of type struct SimpleIngredient // complexity // floating point // skillCommand // string // struct SchematicAttribute: // name // string id // value // integer // struct SimpleIngredient: // name // string id // ingredient // string // count // integer @class object_template 5 // enum type Attributes: // AT_health // AT_strength // AT_constitution // AT_action // AT_quickness // AT_stamina // AT_mind // AT_focus // AT_willpower // enum type CraftingType: // CT_weapon // CT_armor // CT_food // CT_clothing // CT_vehicle // CT_droid // CT_chemical // CT_plantBreeding // CT_animalBreeding // CT_furniture // CT_installation // CT_lightsaber // enum type DeleteFlags: // DF_gm // DF_player // enum type MentalStates: // MS_fear // MS_anger // MS_interest // MS_distress // enum type MoveFlags: // MF_gm // MF_player // enum type UpdateRanges: // UR_near // UR_normal // UR_far // enum type VisibleFlags: // VF_gm // VF_player // enum type XpTypes: // XP_rangedCombat // XP_meleeCombat // XP_tamingNoTime // XP_tamingShortTime // XP_tamingMediumTime // XP_tamingLargeTime // XP_architect // XP_botany // XP_bountyHunter // XP_chemist // XP_dancing // XP_facilityManagementSavings // XP_facilityManagementWearAndTear // XP_farmer // XP_squadLeaderNoTime // XP_squadLeaderSmallTime // XP_squadLeaderMediumTime // XP_squadLeaderLargeTime // XP_hairdressing // XP_holonetSlicingPopularity // XP_holonetSlicingQuantity // XP_investigation // XP_medic // XP_military // XP_mining // XP_miningSavings // XP_musician // XP_musicanPopularity // XP_politics // XP_slicing // XP_smuggling // XP_surveyingNoMinimum // XP_surveyingLowMinimum // XP_surveyingMediumMinimum // XP_surveyingHighMinimum // XP_survivalHealing // XP_survivalTracking // XP_tailoring // XP_vehicularControl // XP_vehicularWearAndTear // XP_cooking // XP_weaponCrafting // XP_armorCrafting // XP_vehicleCrafting // XP_facilityCrafting // XP_droidCrafting // struct AttribMod: // target // enum type Attributes // value // integer // time // floating point // timeAtValue // floating point // decay // floating point // struct Contents: // slotName // string // equipObject // boolean // content // template type tangible_object_template // struct MentalStateMod: // target // enum type MentalStates // value // floating point // time // floating point // timeAtValue // floating point // decay // floating point // struct Xp: // type // enum type XpTypes // level // integer // value // integer // filename sharedTemplate = "object/token/shared_token.iff" // list, of type string scripts = [ ] // objvar list objvars = [] // integer volume = 0 // list, of type enum type VisibleFlags visibleFlags = [ ] // list, of type enum type DeleteFlags deleteFlags = [ ] // boolean invulnerable = false // boolean // floating point decay = 0 // floating point // floating point complexity = 0.0 // integer tintIndex = 0 // array, indexed by enum type UpdateRanges, of type floating point updateRanges[UR_near] = 0.0 updateRanges[UR_normal] = 0.0 updateRanges[UR_far] = 0.0 // list, of type struct Contents contents = [ ] // list, of type struct Xp xpPoints = [ ]