include library.space_transition; trigger OnAttach() { sendSystemMessageTestingOnly( self, "Greeting, Human! To begin applying the smackdown, say PVP ON"); sendSystemMessageTestingOnly( self, "To discontinue the laying down of the smack, say PVP OFF"); return SCRIPT_CONTINUE; } trigger OnSpeaking( string text) { if ( text.equalsIgnoreCase( "pvp on" ) ) { if (isSpaceScene()) { space_transition.setPlayerOvert( self, ##"imperial" ); sendSystemMessageTestingOnly( self, "Just start killing Bothans. I'll tell you when to stop."); } else sendSystemMessageTestingOnly( self, "With what? Your HANDS?! You have to be in space, yo."); } else if ( text.equalsIgnoreCase( "pvp off" ) ) { if (isSpaceScene()) { obj_id ship = space_transition.getContainingShip(self); space_transition.clearOvertStatus( ship ); sendSystemMessageTestingOnly( self, "Ah! Safe, but never innocent. No wonder she still weeps for you."); } else sendSystemMessageTestingOnly( self, "It is very dark. You are likely to be eaten by a Grue."); } return SCRIPT_CONTINUE; }