trigger OnSpeaking( string text ) { if ( text.equalsIgnoreCase("choose" )) { playUiEffect(self, "showMediator=ws_professiontemplateselect"); return SCRIPT_CONTINUE; } if ( text.equalsIgnoreCase("reset" )) { debugSpeakMsg(self,"resetting"); setSkillTemplate(self, "" ); setWorkingSkill(self, "" ); return SCRIPT_CONTINUE; } return SCRIPT_CONTINUE; } trigger OnCreatureDamaged(obj_id attacker, obj_id weapon, int[] damage) { setHealth(self, getMaxHealth(self) ); return SCRIPT_CONTINUE; }