// ====================================================================== // // tatooine_eisley_purvis.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/tatooine_eisley_purvis"; // ====================================================================== // Script Conditions // ====================================================================== boolean tatooine_eisley_purvis_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean tatooine_eisley_purvis_condition_completedRecon (obj_id player, obj_id npc) { return (groundquests.isTaskActive (player, "quest/purvis_recon_four", "return") || groundquests.hasCompletedQuest(player, "quest/purvis_recon_four")); } // ---------------------------------------------------------------------- boolean tatooine_eisley_purvis_condition_completedCombatQuests (obj_id player, obj_id npc) { if (groundquests.hasCompletedQuest(player, "quest/purvis_kill_warriors")) { return true; } return false; } // ---------------------------------------------------------------------- boolean tatooine_eisley_purvis_condition_isReadyForPurvis (obj_id player, obj_id npc) { if (groundquests.hasCompletedQuest (player, "quest/c_ranged_combat_trainer") || (groundquests.isQuestActive (player, "quest/c_ranged_combat_trainer"))) { return true; } return false; } // ---------------------------------------------------------------------- boolean tatooine_eisley_purvis_condition_isOnCombatQuests (obj_id player, obj_id npc) { if (groundquests.isQuestActive(player, "quest/purvis_kill_zealots") || groundquests.isQuestActive(player, "quest/purvis_kill_soldiers") || groundquests.isQuestActive(player, "quest/purvis_kill_warriors") ) { return true; } return false; } // ---------------------------------------------------------------------- boolean tatooine_eisley_purvis_condition_goSeeMayor (obj_id player, obj_id npc) { if (groundquests.isTaskActive(player, "quest/purvis_kill_warriors", "newbie_ranged_e7")) { return true; } return false; } // ---------------------------------------------------------------------- boolean tatooine_eisley_purvis_condition_needsACombatQuest (obj_id player, obj_id npc) { if (groundquests.hasCompletedQuest(player, "quest/purvis_kill_soldiers") && (!groundquests.hasCompletedQuest (player, "quest/purvis_kill_warriors"))) { if (!groundquests.isQuestActive (player, "quest/purvis_kill_warriors")) { groundquests.requestGrantQuest(player, "quest/purvis_kill_warriors"); return true; } } if (groundquests.hasCompletedQuest(player, "quest/purvis_kill_zealots") && (!groundquests.hasCompletedQuest (player, "quest/purvis_kill_soldiers"))) { if (!groundquests.isQuestActive (player, "quest/purvis_kill_soldiers")) { groundquests.requestGrantQuest(player, "quest/purvis_kill_soldiers"); return true; } } return false; } // ---------------------------------------------------------------------- boolean tatooine_eisley_purvis_condition_pickingPurvisPocket (obj_id player, obj_id npc) { if (groundquests.isTaskActive(player, "quest/steal_speeder", "pickPurvisPocket")) { return true; } return false; } // ---------------------------------------------------------------------- boolean tatooine_eisley_purvis_condition_completedOneRecon (obj_id player, obj_id npc) { if (groundquests.hasCompletedQuest(player, "quest/purvis_recon_one") || groundquests.isQuestActive (player, "quest/purvis_recon_one")) { return true; } return false; } // ---------------------------------------------------------------------- boolean tatooine_eisley_purvis_condition_senByMayor (obj_id player, obj_id npc) { return groundquests.isQuestActiveOrComplete(player, "c_ranged_combat_trainer"); } // ====================================================================== // Script Actions // ====================================================================== void tatooine_eisley_purvis_action_grantReconQuest1 (obj_id player, obj_id npc) { groundquests.requestGrantQuest(player, "quest/purvis_recon_one"); } // ---------------------------------------------------------------------- void tatooine_eisley_purvis_action_grantCombatQuest (obj_id player, obj_id npc) { groundquests.requestGrantQuest (player, "quest/purvis_kill_zealots"); } // ---------------------------------------------------------------------- void tatooine_eisley_purvis_action_startTaskThree (obj_id player, obj_id npc) { groundquests.sendSignal(player, "start_task_three"); } // ---------------------------------------------------------------------- void tatooine_eisley_purvis_action_sendPocketPickSignal (obj_id player, obj_id npc) { groundquests.sendSignal(player, "purvisPocketPicked"); } // ---------------------------------------------------------------------- void tatooine_eisley_purvis_action_checkReconQuestStatus (obj_id player, obj_id npc) { if (groundquests.hasCompletedQuest (player, "quest/purvis_recon_one") && (!groundquests.hasCompletedQuest (player, "quest/purvis_recon_two") && (!groundquests.isQuestActive (player, "quest/purvis_recon_two")))) { groundquests.requestGrantQuest (player, "quest/purvis_recon_two"); return; } if (groundquests.hasCompletedQuest (player, "quest/purvis_recon_two") && (!groundquests.hasCompletedQuest (player, "quest/purvis_recon_three") && (!groundquests.isQuestActive (player, "quest/purvis_recon_three")))) { groundquests.requestGrantQuest (player, "quest/purvis_recon_three"); return; } if (groundquests.hasCompletedQuest (player, "quest/purvis_recon_three") && (!groundquests.hasCompletedQuest (player, "quest/purvis_recon_four") && (!groundquests.isQuestActive (player, "quest/purvis_recon_four")))) { groundquests.requestGrantQuest (player, "quest/purvis_recon_four"); return; } return; } // ---------------------------------------------------------------------- void tatooine_eisley_purvis_action_endFromMayor (obj_id player, obj_id npc) { groundquests.sendSignal(player, "newbie_speak_purvis"); } // ---------------------------------------------------------------------- void tatooine_eisley_purvis_action_sendCompleteReconSignal (obj_id player, obj_id npc) { groundquests.sendSignal(player, "purvis_return"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int tatooine_eisley_purvis_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Recon's exciting, isn't it? No, I guess it's not. So let's get down to something exciting. Combat. Are you ready to battle for Mos Eisley? //-- [RESPONSE NOTE] //-- PLAYER: Battle? Seriously? if (response == "s_200") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: We need to do something about your attitude, soldier. I need to hear a 'Yes Sir!' string_id message = new string_id (c_stringFile, "s_205"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Um...Yes, sir? boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Yes, sir! boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_208"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_67"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I guess I'm ready for combat. if (response == "s_203") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: We need to do something about your attitude, soldier. I need to hear a 'Yes Sir!' string_id message = new string_id (c_stringFile, "s_205"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Um...Yes, sir? boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Yes, sir! boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_208"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_67"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: We need to do something about your attitude, soldier. I need to hear a 'Yes Sir!' //-- [RESPONSE NOTE] //-- PLAYER: Um...Yes, sir? if (response == "s_208") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: No! Put some heart into it. I know you've got more than that. Now give it to me! Let me hear a 'Yes, sir!' string_id message = new string_id (c_stringFile, "s_211"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm not gonna say it. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Yes, sir! boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_213"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_69"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Yes, sir! if (response == "s_67") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { tatooine_eisley_purvis_action_grantCombatQuest (player, npc); //-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field. string_id message = new string_id (c_stringFile, "s_68"); utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: No! Put some heart into it. I know you've got more than that. Now give it to me! Let me hear a 'Yes, sir!' //-- [RESPONSE NOTE] //-- PLAYER: I'm not gonna say it. if (response == "s_213") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: Oh, come on. Just for me? string_id message = new string_id (c_stringFile, "s_216"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I don't think so. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_219"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Yes, sir! if (response == "s_69") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { tatooine_eisley_purvis_action_grantCombatQuest (player, npc); //-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field. string_id message = new string_id (c_stringFile, "s_68"); utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Oh, come on. Just for me? //-- [RESPONSE NOTE] //-- PLAYER: I don't think so. if (response == "s_219") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: There's not much point in my being a superior officer if I can't get a 'yes, sir' every once in a while is there? string_id message = new string_id (c_stringFile, "s_221"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Doesn't matter to me. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Fine. Yes, sir! boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_224"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_250"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: There's not much point in my being a superior officer if I can't get a 'yes, sir' every once in a while is there? //-- [RESPONSE NOTE] //-- PLAYER: Doesn't matter to me. if (response == "s_224") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: You're doing it now just to be mean. I mean why else would you stand here arguing with me. You could have just said it and been on your way by now. string_id message = new string_id (c_stringFile, "s_227"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: You think I'm just being mean? boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Ok, I'll think about it. boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_229"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_237"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 10); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Fine. Yes, sir! if (response == "s_250") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { tatooine_eisley_purvis_action_grantCombatQuest (player, npc); //-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field. string_id message = new string_id (c_stringFile, "s_68"); utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch10 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You're doing it now just to be mean. I mean why else would you stand here arguing with me. You could have just said it and been on your way by now. //-- [RESPONSE NOTE] //-- PLAYER: You think I'm just being mean? if (response == "s_229") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: Is that what it is? Are you just mean? I mean, seriously, how hard is it to just give me a 'yes, sir!' every once in a while? string_id message = new string_id (c_stringFile, "s_232"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ok, fine. Yes, sir! boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_235"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 11); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Ok, I'll think about it. if (response == "s_237") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: What is there to think about? You'll either do it or you won't. I'm just saying I don't think it's too much to ask... string_id message = new string_id (c_stringFile, "s_240"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Well, I'm not saying it. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Yes, sir! boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_243"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_248"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 12); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch11 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Is that what it is? Are you just mean? I mean, seriously, how hard is it to just give me a 'yes, sir!' every once in a while? //-- [RESPONSE NOTE] //-- PLAYER: Ok, fine. Yes, sir! if (response == "s_235") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { tatooine_eisley_purvis_action_grantCombatQuest (player, npc); //-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field. string_id message = new string_id (c_stringFile, "s_68"); utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch12 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: What is there to think about? You'll either do it or you won't. I'm just saying I don't think it's too much to ask... //-- [RESPONSE NOTE] //-- PLAYER: Well, I'm not saying it. if (response == "s_243") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: Oh, come on. Just for me? string_id message = new string_id (c_stringFile, "s_216"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I don't think so. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_219"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Yes, sir! if (response == "s_248") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { tatooine_eisley_purvis_action_grantCombatQuest (player, npc); //-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field. string_id message = new string_id (c_stringFile, "s_68"); utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch15 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Don't fool yourself, we are at war. The Tusken Raiders are ready to take this city, and I won't let that happen. I won't let you let that happen either. //-- [RESPONSE NOTE] //-- PLAYER: Good, I'm looking for work. if (response == "s_254") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { tatooine_eisley_purvis_action_endFromMayor (player, npc); //-- NPC: The Tuskens are sneaky. They're living in that junk town just outside the city. I'm going to have you go out there and do some recon. string_id message = new string_id (c_stringFile, "s_258"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Sounds simple enough. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Can you explain a little more? boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_260"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_272"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 16); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: What is it you want me to do? if (response == "s_256") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { tatooine_eisley_purvis_action_endFromMayor (player, npc); //-- NPC: The Tuskens are sneaky. They're living in that junk town just outside the city. I'm going to have you go out there and do some recon. string_id message = new string_id (c_stringFile, "s_258"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Sounds simple enough. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Can you explain a little more? boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_260"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_272"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 16); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: You have me confused with someone else. if (response == "s_44") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: Oh. My mistake then. I've gotta stop doing that. string_id message = new string_id (c_stringFile, "s_46"); utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch16 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: The Tuskens are sneaky. They're living in that junk town just outside the city. I'm going to have you go out there and do some recon. //-- [RESPONSE NOTE] //-- PLAYER: Sounds simple enough. if (response == "s_260") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: Good attitude, soldier. I'm giving you a location to scout out, when you're done there I'll give you another one. You ready for this? string_id message = new string_id (c_stringFile, "s_262"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'll do it. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I think I'm busy right now. boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_264"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_268"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 17); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Can you explain a little more? if (response == "s_272") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: I want to know what they're up to. I want you to go scout out their little town and see what it is they're planning. string_id message = new string_id (c_stringFile, "s_274"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: That's it? boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_276"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 20); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch17 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good attitude, soldier. I'm giving you a location to scout out, when you're done there I'll give you another one. You ready for this? //-- [RESPONSE NOTE] //-- PLAYER: I'll do it. if (response == "s_264") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { tatooine_eisley_purvis_action_grantReconQuest1 (player, npc); //-- NPC: Good, good. Here's the location. Prepare your report when you arrive and I'll make contact with you when you're done. string_id message = new string_id (c_stringFile, "s_266"); utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: I think I'm busy right now. if (response == "s_268") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: This war won't end because you're ignoring it. You come back to me when you're ready to do your duty to Mos Eisley. string_id message = new string_id (c_stringFile, "s_270"); utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int tatooine_eisley_purvis_handleBranch20 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I want to know what they're up to. I want you to go scout out their little town and see what it is they're planning. //-- [RESPONSE NOTE] //-- PLAYER: That's it? if (response == "s_276") { //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: Good attitude, soldier. I'm giving you a location to scout out, when you're done there I'll give you another one. You ready for this? string_id message = new string_id (c_stringFile, "s_262"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'll do it. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I think I'm busy right now. boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_264"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_268"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 17); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.tatooine_eisley_purvis"); setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setCondition (self, CONDITION_INTERESTING); ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setCondition (self, CONDITION_INTERESTING); ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.tatooine_eisley_purvis"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (tatooine_eisley_purvis_condition_completedCombatQuests (player, npc)) { //-- NPC: You did good work, soldier, but now it's time for you to move on. string_id message = new string_id (c_stringFile, "s_58"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (tatooine_eisley_purvis_condition_goSeeMayor (player, npc)) { //-- NPC: The mayor wants to tell you what a good job you're doing. Not that he'd ever say that to me... string_id message = new string_id (c_stringFile, "s_132"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (tatooine_eisley_purvis_condition_needsACombatQuest (player, npc)) { //-- NPC: Don't forget, you're still on assignment. string_id message = new string_id (c_stringFile, "s_136"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (tatooine_eisley_purvis_condition_isOnCombatQuests (player, npc)) { //-- NPC: Still dealing with those Tuskens, eh? Ok, well, get back out there. This isn't break time. string_id message = new string_id (c_stringFile, "s_70"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (tatooine_eisley_purvis_condition_completedRecon (player, npc)) { tatooine_eisley_purvis_action_sendCompleteReconSignal (player, npc); //-- NPC: Recon's exciting, isn't it? No, I guess it's not. So let's get down to something exciting. Combat. Are you ready to battle for Mos Eisley? string_id message = new string_id (c_stringFile, "s_197"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Battle? Seriously? boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I guess I'm ready for combat. boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_200"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_203"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 5); npcStartConversation (player, npc, "tatooine_eisley_purvis", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (tatooine_eisley_purvis_condition_completedOneRecon (player, npc)) { tatooine_eisley_purvis_action_checkReconQuestStatus (player, npc); //-- NPC: What are you doing here? You should be out in the field, reconning those Tuskens! string_id message = new string_id (c_stringFile, "s_66"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (tatooine_eisley_purvis_condition__defaultCondition (player, npc)) { //-- NPC: Don't fool yourself, we are at war. The Tusken Raiders are ready to take this city, and I won't let that happen. I won't let you let that happen either. string_id message = new string_id (c_stringFile, "s_252"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Good, I'm looking for work. boolean hasResponse0 = false; if (tatooine_eisley_purvis_condition_senByMayor (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: What is it you want me to do? boolean hasResponse1 = false; if (tatooine_eisley_purvis_condition_senByMayor (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: You have me confused with someone else. boolean hasResponse2 = false; if (!tatooine_eisley_purvis_condition_senByMayor (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_254"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_256"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_44"); utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 15); npcStartConversation (player, npc, "tatooine_eisley_purvis", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "tatooine_eisley_purvis") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); if (branchId == 5 && tatooine_eisley_purvis_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && tatooine_eisley_purvis_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && tatooine_eisley_purvis_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && tatooine_eisley_purvis_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && tatooine_eisley_purvis_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 10 && tatooine_eisley_purvis_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 11 && tatooine_eisley_purvis_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 12 && tatooine_eisley_purvis_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 15 && tatooine_eisley_purvis_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 16 && tatooine_eisley_purvis_handleBranch16 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 17 && tatooine_eisley_purvis_handleBranch17 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 20 && tatooine_eisley_purvis_handleBranch20 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId"); return SCRIPT_CONTINUE; } // ======================================================================