commandHandler setLoginTitle() { location locTest = getLocation(self); obj_id objPlanetObject = getPlanetByName(locTest.area); setObjVar(objPlanetObject, "strLoginMessageTitle", params); sendSystemMessageTestingOnly(self, "Login Title set"); return SCRIPT_CONTINUE; } commandHandler setLoginMessage() { location locTest = getLocation(self); obj_id objPlanetObject = getPlanetByName(locTest.area); setObjVar(objPlanetObject, "strLoginMessage", params); sendSystemMessageTestingOnly(self, "Login message set"); return SCRIPT_CONTINUE; } commandHandler resendLoginMessageToAll() { location locTest = getLocation(self); obj_id objPlanetObject = getPlanetByName(locTest.area); string strLoginMessageTitle = ""; string strLoginMessage = ""; if(hasObjVar(objPlanetObject, "strLoginMessageTitle")) { strLoginMessageTitle = getStringObjVar(objPlanetObject, "strLoginMessageTitle"); } if(hasObjVar(objPlanetObject, "strLoginMessage")) { strLoginMessage = getStringObjVar(objPlanetObject, "strLoginMessage"); } deltadictionary dctPlayerInformation = objPlanetObject.getScriptVars(); obj_id[] objPlayers = dctPlayerInformation.getObjIdArray("objPlayers"); int intI = 0; if(objPlayers==null) { debugServerConsoleMsg(self, "Null array for objPlayers"); return SCRIPT_CONTINUE; } if((strLoginMessage!="")&&(strLoginMessageTitle!="")) { // send persistent chat message while(intI