trigger OnCreatureDamaged( obj_id attacker, obj_id weapon, int[] damage ) { setAttrib(self, HEALTH, 100); return SCRIPT_CONTINUE; } trigger OnObjectDamaged(obj_id attacker, obj_id weapon, int damage) { setHitpoints(self, 100); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { return SCRIPT_OVERRIDE; }