property Is the value Degrees? useSkill (useAggressivenss if 0) linearScale novice expert autoAdjust description s[] i[0] i[1] i[1] f[0.0] f[1.0] i[0] s[] weaponBaseFireRate 0 0 2 0.2 The pilot will shoot a weapon every weaponBaseFireRate seconds. weaponMissileFireRate 0 15 2 The pilot will shoot a missile every weaponBaseFireRate seconds. weaponSelectionSkill 0 1 The chance a pilot will select the best weapon every shot attempt. targetReactionTime 0.5 0.2 How precisely a pilot follows its target. targetAimZoneUpdate 5 5 How often the pilot picks a location around the target to shoot. targetDesiredHitsPerSecond 0 0.2 2 How many times per second the pilot wants to nail you. targetBehind 1 45 15 The cone behind the ship where the pilot determines he should perform an evasive maneuver. targetCollisionCourse 1 30 10 The cone in front of the ship where the pilot determines he will collide and evade the facing ship. hitsToEvadeBase 0 3 10 The base number of hits the pilot will take before considering an evasive maneuver. (Biased by aggressiveness) hitsDecayTimer 0 4 2 The time at which a hit is decayed. boosterUseMinimumRange 0 100 25 The pilot will not use the boosters in this range. maneuverPaths 1 5 How many paths the pilot will choose every manuever. maneuverTimeMax 15 30 How long a pilot will remain in a string of maneuvers. maneuverPathComplexity 0 0.1 1 How advanced/tricky of a path the pilot will generate. minimumThrottle 0 0.3 0.1 The minimum throttle setting used by the pilot.