// This file ws written by the template editor @ 1:11:38 PM - Mon Sep 9 2002 @base object/tangible/base/tangible_base.iff @class creature_object_template 5 defaultWeapon = "object/weapon/creature/strength6/creature_strength6_normal.iff" attributes[AT_health] = 1000 attributes[AT_constitution] = 1000 attributes[AT_action] = 1000 attributes[AT_stamina] = 1000 attributes[AT_mind] = 1000 attributes[AT_willpower] = 1000 minAttributes[AT_health] = 0 minAttributes[AT_constitution] = 0 minAttributes[AT_action] = 0 minAttributes[AT_stamina] = 0 minAttributes[AT_mind] = 0 minAttributes[AT_willpower] = 0 maxAttributes[AT_health] = 1000 maxAttributes[AT_constitution] = 1000 maxAttributes[AT_action] = 1000 maxAttributes[AT_stamina] = 1000 maxAttributes[AT_mind] = 1000 maxAttributes[AT_willpower] = 1000 minDrainModifier = 0.0007 maxDrainModifier = 1 minFaucetModifier = 0.0007 maxFaucetModifier = 1 shockWounds = 0 attribMods = [ ] canCreateAvatar = false nameGeneratorType = "" approachTriggerRange = 30 maxMentalStates[MS_fear] = 100 maxMentalStates[MS_anger] = 100 maxMentalStates[MS_interest] = 100 maxMentalStates[MS_distress] = 100 mentalStatesDecay[MS_fear] = 60 mentalStatesDecay[MS_anger] = 60 mentalStatesDecay[MS_interest] = 60 mentalStatesDecay[MS_distress] = 60 @class tangible_object_template 3 triggerVolumes = [ ] combatSkeleton = CS_humanoid maxHitPoints = 1000 wantSawAttackTriggers = true @class object_template 8 invulnerable = false scripts = +[ "systems.combat.credit_for_kills" ] updateRanges[UR_near] = 16 updateRanges[UR_normal] = 64 updateRanges[UR_far] = 96 contents = [ [slotName = "inventory", equipObject = true, content = "object/tangible/inventory/creature_inventory.iff"], [slotName = "mission_bag", equipObject = true, content = "object/tangible/mission_bag/mission_bag.iff"]] persistByDefault = false moveFlags = [ MF_gm ]